Iconography

That would be a slab of meat.

1 Like

It seems so obvious in retrospect…

Since we’re on the topic of icons, it might be useful to make the icons the same color as the compound clouds they refer to.

Hey! I had time to work a bit on the icons again. The problem is that I can t try the game as I only have a mac … So I can’t see the compound clouds color. What we could do though is that I could send the vectorial version of my drawing and then someone else can take care of the color homogenising, what do you think?

I also got an idea for all the gaseous components: we could decide on a color for each and use the oxygen icon variating the color (I did it just to show you what it could be). I also redesigned the slack of meat as it was apparently taken for a nike shoe :wink:
Regarding the color of carbon dioxide, I think grey might be more appropriate than dark blue (and like this we could more easily differentiate it from the purple of the nitrogen)
I also thought about a new representation for gaseous compounds (represented for oxygen)

2 Likes

These actually look really good right now, although a porterhouse might be a more recognizable slab of meat to use, The rest look great. I really like the sugar cube for glucose.

Like that?

Yeah, that looks great, good job in these btw. If I may ask, what does the bone represent?

It was the suggestion of Oliveriver for the calcium

Hm, i like it, a bone or tooth is perfect

1 Like

I started to work on the Biomes, tell me if I am on the right path or if I need to think/draw differently :slight_smile:

2 Likes

I love the shallows one. The hydrothermal vent one is a bit hard to make out though, lets see what the others think before making changes.

I tried looking through the code to find where compound colours are defined, but I got a bit lost. @TheCreator any chance you could give the hexadecimal or RGB colours for each?

While giving all gaseous compounds the same icon looks nice, I don’t think it’s a good idea since it will remove a lot of the distinctiveness we want to give each icon. Similarly, those which are just a bunch of circles will need to be different enough to others to make it clear at a glance which is which. I believe carbon dioxide is already in the code as dark blue (someone correct me if not), but nothing has been decided for nitrogen yet.

As for the icons themselves:

  • The protein one is absolutely perfect. Awesome work on that.
  • Same with calcium.
  • The flame works well for hydrogen, I like it.
  • I prefer the third of the oxygen icons, but they’re all good.
  • Water is good but could use some more detail (maybe not though, that’s just my opinion).
  • Carbon dioxide works but could be more interesting.
  • I like the amino acids one but be careful it stays distinct from all the other circle-heavy icons.
  • Neither of the glucose icons seem right to me. For one thing the backing circle should be closer to white than grey. A sugar cube could work but the positioning of it seems a bit…off. That might just be me.
  • I still have problems with the ammonia icons. In particular the blue atom breaks the colour consistency. I think the fourth one (with one big, textless nitrogen atom) would work if the blue was change to a different shade of yellow.
  • Any of the ATP icons could work but they all look a bit rough. I don’t think the 3D works on the lightning bolt.
  • If you’re changing oxygen to the second or third option, the nitrogen concept could work.

As for the biomes, I agree shallow ocean is great but hydrothermal vent needs work. If you didn’t know it was a vent you wouldn’t know it by looking at it. It looks more like a patchwork quilt.

Huh, I wrote this message 12 hours ago, guess it didn’t send:

Shallow ocean is good, as are all the icons. I’m not quite sure I like the slab of meat for protein. It’s not a bad icon, I just don’t think its very intuitive. We’re in the cell stage and meat is more of a multicellular formation. I liked the polypeptide chain you had before more. For the hydrothermal vent I’d suggest making it less “puzzle-y”. If the bottom right part was one whole piece, I think it would look a lot better.

Also, should we start voting on icons yet? The second one for ammonia and third one for oxygen are just perfect in my opinion.

Here are the colors:
Glucose: 150, 170, 180
Oxygen: 60, 160, 180
CO2: 20, 50, 100
Ammonia: 255, 220, 50
Amino acids: 255, 150, 200

I do like the protein icon, despite the fact that its meat and we’re in the microbe stage. Maybe a flexing arm would work too. As for the Calcium, I think a tooth would be better than a bone. Other than that I have to agree with @TheCreator about the oxygen and amino acids. I do like @Oliveriver’s ATP and glucose icons the best right now, even if they weren’t made for actual use.

Thanks a lot for the comments, I will try to improve that in the next week then :slight_smile:

2 Likes

I tried my hand at the vent icon. It’s mspaint quality so i guess you could consider it concept art. if someone wants to make a nicer version go ahead.

Also does anyone know a good program to make the icons with?

I can see that being a good icon.

I’ve found that adobe illustrator creates the best icons/vector art.

It could work with a design like that, but as you said it’s not the best quality.

Look up the tool “token tool” I used to use it for making tokens in roll 20. It makes it easy to add “borders” to any image.I’ll see if I can find it again when I get home.

Hey!
I know that I said that I will improve the icons in the next week and now it has been one month and a half… Sorry for the huuuuge delay, I was busy.

I try to include the choices/corrections and improve the colours according to the RGB codes, add a tooth for the calcium and work a bit on the water drop. I find the overall a bit heterogenous according to the drawing style which might come mainly from the oxygen.

Hope to be more active now, but thanks a lot for the screenshot of the game, it helped me to have an overview as I can’t load the game on my computer :slight_smile:

4 Likes