I tested electron out and it seems pretty cool, it’s especially useful that I can create releases for all platforms with a single command.
And it uses css for styling. So @Oliveriver if you could post those properties as a css style sheet I could throw them in more easily.
I started implementing the downloading and unzipping on releases, so I don’t have anything to show for that.
But I added a popup thing for the links and play button:
Also, I just wasted spent an entire day fixing the streams and getting a truncation working for the posts. But now the feeds are better than on the main site; they have youtube videos and images in them. I also added some variables that control whether images and youtube videos are loaded.
That makes two of us who’ve spent far too long micro-managing those feeds.
Once the repository is up I might reverse-engineer them and adjust what’s on the website (although if it’s anything other than HTML and CSS I’ll struggle). I can also help with visuals if you want. How far away are you from making something that can check for changes in the latest release and only download files which have been changed? That’s really the main utility a launcher would have for us.
Pretty far as I haven’t really found anything premade that would create delta zips. I’m thinking I’ll need to write a script for creating delta updates before it makes sense to try to implement it in the launcher.
I noticed there’s some horizontal scrollbars and I assume that’s because of the large images; can you shrink the images down automatically?
EDIT: Also, by assets I meant the graphics and stuff; I have no knowledge in either of those things.
It’s definitely possible to shrink the images, but I’m not sure if it takes 5 seconds or 5 minutes to fix.
Electron (the framework I’m using) uses html files for the UI so it’s basically a website shown in a window. That’s why I asked if you were familiar with that. So basically if you know how to make a website it can be put into the launcher and it will look exactly the same it does in chrome.
There would need to be a separate executable on windows for that to work, so no.
But with all the version data being downloaded it should be rare for the launcher to need updating, but I’ve added a popup box that tells the user that there is a new version, which they can ignore if the launcher can still understand the current version file.
Of course it is possible to add self updating later.
Once I do the options menu there’s not going to be an ogre.cfg anymore. Even then it would be quite difficult to modify the settings from the launcher. So I think the best choice is for thrive to automatically detect a “good” resolution when started without an existing configuration file. The player can then use the options menu to tweak things, pretty much how it is in most games.