Well, as I mentioned before, I’m using a colored texture instead of a shader, so it’s not that easy to change the color. But now that I think about it, I guess I could use a black and white texture and then color it in in the .material file.
It’s not apparent at all—the center of the microbe is completely transparent, so you only see a rough outline. But isn’t this how microbes look in real life under a microscope?
I’ll get working on it as soon as I have some free time, but I already have an idea of how this could work.
Edit: Okay, I’ve started working on the flagellum. It seems to be a lot easier than I had originally thought.