Welp, the day where I have to abandon the closeness I’ve had with this project is finally upon me. Tomorrow I start university, and while I can’t say for sure, I think the time I have available to work on Thrive will be drastically cut. I’ll still be around, but I won’t be doing anything crazy like writing GDDs or revamping GUIs or organising releases for quite some time I fear.
Honestly my interest in the project has waned over the past year anyway. The seemingly endless cycle of promise then silence then sudden bursts then nothing has worn me down quite a bit. I still want to see the project succeed, but my faith in that happening was at an all-time low.
Although…seeing @NickTheNick’s enthusiasm for reorganising stuff in the past month has rekindled some of that. I hope it actually works and isn’t more organisational hot air (which I’ve been responsible for more than most I will admit).
And then this video and its sequel turned up in my YouTube recommendations, and they reminded me why we do this. I want to see people having fun experiencing a thing nobody thought could be made. All this time focusing on Thrive the project I lost sight of Thrive the game.
So I’ll still be around but I’ll mainly stick to the sidelines from now on. I always wanted to get to a point where I could shrink my role in the project back to just being a composer, which the frequent content vacuums have prevented as my need to keep things going has taken over. Sadly the project isn’t self-sufficient yet, which is why it’s annoying to reach this point and have to ignore it in favour of other things. I’m sure it can be though. And for me personally, maybe some time away can give me back the interest I once had.
Please keep going everyone. Everything can be worth it in the end.