No, remember the grid system you suggested on slack? We want there to be a visual change with the organelle updates as the cursor moves from the center to one of the corners. To do this I was think of having a separate model/sprite in each corner and in the center, and as the cursor moves around, it linearly interpolates between the different nuclei to create a sense of change. For example, a plain purple sphere could be the default, and as you invest in more mutation points each round by moving the slider, the nucleus becomes darker and becomes closer to the one you made. If you move it in another direction (max possible organelles or something) the nucleus increases in size. Moving it in yet another direction, will make it look like the one Nanu made.
This will all be done via C++, so we don't actually need the intermediate stages helpfully.