Thinking about AI

Yeah I think this is pretty much the best idea. Seeing as we need a (blueprint) → (strength) function anyway for the CPA then we might aswell use that for the ai. Moreover (hopefully) we can slave the players experience really closely to the CPA in their patch and this will help with that (though it could end up with some big fails like a weak species thinking it is stronger than you, and always charging you, and just feeding you free food. However we can cross that bridge when we come to it.)