# Gameplay

**URL:** https://forum.revolutionarygamesstudio.com/c/gameplay/12.md

[Latest](https://forum.revolutionarygamesstudio.com/latest.md) · [Categories](https://forum.revolutionarygamesstudio.com/categories.md)

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## [0.5.2 Features Discussion](https://forum.revolutionarygamesstudio.com/t/0-5-2-features-discussion/688)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 8\
**Last updated:** [September 3, 2020, 9:15am UTC](https://forum.revolutionarygamesstudio.com/t/0-5-2-features-discussion/688 "2020-09-03T09:15:52Z")

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I suppose with 0.5.1 released it’s time to talk about the next release, so let’s talk about new features / bugs to fix for 0.5.2. I think that maybe we should release 0.5.1.1 with the crash fixes and a few other small f…

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## [About the Gameplay category](https://forum.revolutionarygamesstudio.com/t/about-the-gameplay-category/41)

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**Author:** [@system](https://forum.revolutionarygamesstudio.com/u/system)\
**Replies:** 0\
**Last updated:** [May 18, 2015, 3:00pm UTC](https://forum.revolutionarygamesstudio.com/t/about-the-gameplay-category/41 "2015-05-18T15:00:32Z")

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All the gameplay design related to the game, ranging from editors and gameplay modes, to gameplay stages and controls. While the theory category covers the back-end of game mechanics, gameplay relates to the player's e…

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## [Multicellular Cell Count/Size Cost](https://forum.revolutionarygamesstudio.com/t/multicellular-cell-count-size-cost/1250)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 7\
**Last updated:** [October 19, 2026, 8:12am UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-cell-count-size-cost/1250 "2026-10-19T08:12:26Z")

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Remembering to post this before it slips my mind, as it was brought up in our Discord call. It’s a simple mechanic, so I will make this brief. Mechanic: A new cost will be present in the Multicellular Stage. Based on …

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## [Viable Achievements](https://forum.revolutionarygamesstudio.com/t/viable-achievements/353)

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**Author:** [@Narotiza](https://forum.revolutionarygamesstudio.com/u/Narotiza)\
**Replies:** 21\
**Last updated:** [October 16, 2026, 8:58am UTC](https://forum.revolutionarygamesstudio.com/t/viable-achievements/353 "2026-10-16T08:58:33Z")

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I created an Achievements thread on the community forum about a year ago, and it's seen quite a lot of activity even to this day, with hundreds of replies and achievement ideas. Unfortunately... only a handful are viable…

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## [Changing Role of the Environment in the Macroscopic Stages](https://forum.revolutionarygamesstudio.com/t/changing-role-of-the-environment-in-the-macroscopic-stages/1285)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 0\
**Last updated:** [October 12, 2026, 2:47am UTC](https://forum.revolutionarygamesstudio.com/t/changing-role-of-the-environment-in-the-macroscopic-stages/1285 "2026-10-12T02:47:25Z")

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I was reading Otherlands by Thomas Halliday the other day. It’s a great look into various unique periods of Earth’s history narrated in a way that exemplifies the extent to which our planet itself has a dramatic influenc…

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## [Handling Scale](https://forum.revolutionarygamesstudio.com/t/handling-scale/968)

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**Author:** [@Gamedungeon](https://forum.revolutionarygamesstudio.com/u/Gamedungeon)\
**Replies:** 49\
**Last updated:** [October 8, 2026, 9:20pm UTC](https://forum.revolutionarygamesstudio.com/t/handling-scale/968 "2026-10-08T21:20:09Z")

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This is an important conversation I’ve seen almost no talk about. How do we plan on handling scale? Cells come in all shapes and sizes. You can see a single-celled organism that makes a tardigrade look small, or others t…

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## [Translating Multicellular species to Macroscopic species](https://forum.revolutionarygamesstudio.com/t/translating-multicellular-species-to-macroscopic-species/1284)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 14\
**Last updated:** [October 6, 2026, 2:11pm UTC](https://forum.revolutionarygamesstudio.com/t/translating-multicellular-species-to-macroscopic-species/1284 "2026-10-06T14:11:54Z")

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With the end of development switching to Macroscopic rapidly approaching, I want to tackle a specific topic: translating Multicellular species to Macroscopic species. While we have a pretty feature-complete Multicellular…

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## [Multicellular Parts](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 18\
**Last updated:** [October 4, 2026, 10:11am UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241 "2026-10-04T10:11:36Z")

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Me and @Rathalos recently discussed Multicellular mechanics, and one big takeaway was some discussion on parts. I don’t think Multicellular Parts should be our crux of adding new features to the stage - making sure that …

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## [A Comprehensive Concept for the Macroscopic Editor](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 18\
**Last updated:** [September 30, 2026, 6:32pm UTC](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192 "2026-09-30T18:32:19Z")

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Felt this warranted a separate thread since it was a relatively significant undertaking, and rather grand in scope. I could have worked on this for longer, but I was losing steam and didn’t want this eating up more of my…

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## [Awakening and beyond: Culture](https://forum.revolutionarygamesstudio.com/t/awakening-and-beyond-culture/1277)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 13\
**Last updated:** [September 24, 2026, 9:20am UTC](https://forum.revolutionarygamesstudio.com/t/awakening-and-beyond-culture/1277 "2026-09-24T09:20:32Z")

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This is one for the long term, but I am writing it now to inspire some changes in thinking for when we get there. This is a substantial change to the design, so I don’t want to only bring it up when people are already ma…

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## [Dynamic Systems in the Civilization Stages](https://forum.revolutionarygamesstudio.com/t/dynamic-systems-in-the-civilization-stages/1283)

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**Author:** [@Kashnox](https://forum.revolutionarygamesstudio.com/u/Kashnox)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 1:50am UTC](https://forum.revolutionarygamesstudio.com/t/dynamic-systems-in-the-civilization-stages/1283 "2026-09-24T01:50:09Z")

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To make the “civilization” stages of the game more interesting and realistic than the typical map painting grand strategy game, I had the idea of basing everything off a series of dynamic, interconnected systems that sim…

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## [Resetting the world between generations](https://forum.revolutionarygamesstudio.com/t/resetting-the-world-between-generations/1278)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 10\
**Last updated:** [September 21, 2026, 9:05am UTC](https://forum.revolutionarygamesstudio.com/t/resetting-the-world-between-generations/1278 "2026-09-21T09:05:35Z")

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I think this is the first dedicated topic to this idea. It has been brought up multiple times in the past, and there’s even an implementation PR now. So I wanted to put my thoughts into a single post. Basically Thrive h…

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## [Environmental Tolerance polish (Microbe and Multicellular polish)](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-polish-microbe-and-multicellular-polish/1280)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 6\
**Last updated:** [September 20, 2026, 2:24pm UTC](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-polish-microbe-and-multicellular-polish/1280 "2026-09-20T14:24:51Z")

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Environmental tolerances have been in the game for a long time now, and while they mostly do their job of requiring adaptation to different environments, as also mentioned in the general polish thread the experience is c…

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## [Multiplayer](https://forum.revolutionarygamesstudio.com/t/multiplayer/962)

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**Author:** [@Kasterisk](https://forum.revolutionarygamesstudio.com/u/Kasterisk)\
**Replies:** 17\
**Last updated:** [September 18, 2026, 2:58pm UTC](https://forum.revolutionarygamesstudio.com/t/multiplayer/962 "2026-09-18T14:58:44Z")

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There hasn’t been any multiplayer related thread on this forum so I thought I’ll make a new one here for us to talk about it in a concentrated manner. For those unaware, I’ve recently made a WIP multiplayer prototype wh…

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## [Predation Glucose consistency (Microbe and Multicellular polish)](https://forum.revolutionarygamesstudio.com/t/predation-glucose-consistency-microbe-and-multicellular-polish/1279)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 4\
**Last updated:** [September 16, 2026, 2:16pm UTC](https://forum.revolutionarygamesstudio.com/t/predation-glucose-consistency-microbe-and-multicellular-polish/1279 "2026-09-16T14:16:30Z")

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For a while now, there seems to be a player consensus that heterotrophy, or predation specifically, is by far the most difficult and unreliable lifestyle in the game. While to some degree predation being less reliable is…

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## [Overview of Early Macroscopic Progression](https://forum.revolutionarygamesstudio.com/t/overview-of-early-macroscopic-progression/1242)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 8\
**Last updated:** [September 16, 2026, 2:20am UTC](https://forum.revolutionarygamesstudio.com/t/overview-of-early-macroscopic-progression/1242 "2026-09-16T02:20:41Z")

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This was something I’ve been writing in the background for a bit detailing some of the initial gameplay experiences of the macroscopic stage, and thus, what might be useful to focus on first. I think it could be useful f…

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## [Toxin Immunity](https://forum.revolutionarygamesstudio.com/t/toxin-immunity/1244)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 10\
**Last updated:** [September 16, 2026, 1:50am UTC](https://forum.revolutionarygamesstudio.com/t/toxin-immunity/1244 "2026-09-16T01:50:21Z")

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With @Rathalos’s auto-evo improvements really improving how varied and competitive organisms are, I think the lack of counters against toxins is becoming more obviously a deficiency. If a significant percentage of organ…

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## [Corpse Chunks](https://forum.revolutionarygamesstudio.com/t/corpse-chunks/1275)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 1\
**Last updated:** [September 4, 2026, 3:29pm UTC](https://forum.revolutionarygamesstudio.com/t/corpse-chunks/1275 "2026-09-04T15:29:34Z")

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Players often mention that a problem related to predator gameplay is that unless you engulf something, you’re losing a ton of compounds. The organelles fly around rapidly and disappear, the compound clouds disappear, and…

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## [Multicellular Entry & Win Conditions](https://forum.revolutionarygamesstudio.com/t/multicellular-entry-win-conditions/1274)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 11:16pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-entry-win-conditions/1274 "2026-09-03T23:16:39Z")

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Wanted to make a dedicated thread for this since it’s an over-arching topic we’ve touched on in other threads. We need some sort of win condition for the Multicellular Stage. I also highly suggest having some sort of en…

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## [Axon/Nerve cells for the Multicellular Stage](https://forum.revolutionarygamesstudio.com/t/axon-nerve-cells-for-the-multicellular-stage/1273)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 2\
**Last updated:** [September 3, 2026, 3:37pm UTC](https://forum.revolutionarygamesstudio.com/t/axon-nerve-cells-for-the-multicellular-stage/1273 "2026-09-03T15:37:33Z")

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In partial reference to the Multicellular Parts thread (Perhaps a recent comment in particular), but mainly for our Release Roadmap and the related request in the 1.7 planning thread, I want to try to finalize the design…

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## [Multicellular Stage "non-cellular" parts](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-non-cellular-parts/1248)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 12\
**Last updated:** [September 1, 2026, 8:31pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-non-cellular-parts/1248 "2026-09-01T20:31:47Z")

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I’ve mentioned this topic a few times, including on the Multicellular roadmap planning thread, but I figured I should make a more systematic overview of the different options. Background: Lots of animals (complex but a…

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## [Sexual Reproduction Benefits](https://forum.revolutionarygamesstudio.com/t/sexual-reproduction-benefits/1268)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 7\
**Last updated:** [August 12, 2026, 8:37am UTC](https://forum.revolutionarygamesstudio.com/t/sexual-reproduction-benefits/1268 "2026-08-12T08:37:35Z")

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Currently, Sexual Reproduction has been implemented into the game as a reproduction mode (and in my opinion in a very true-to-life way). While it is mechanically however, as might be expected, compared to the non-sexual …

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## [Motile v. Sessile Pathways in the Transition Between Microscopic & Macroscopic](https://forum.revolutionarygamesstudio.com/t/motile-v-sessile-pathways-in-the-transition-between-microscopic-macroscopic/1265)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 6\
**Last updated:** [August 11, 2026, 6:48am UTC](https://forum.revolutionarygamesstudio.com/t/motile-v-sessile-pathways-in-the-transition-between-microscopic-macroscopic/1265 "2026-08-11T06:48:49Z")

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I was focusing on confirming details for the “muscle” part in the Multicellular Stage we are trying to implement, from the post linked below. Implementation details seem solid and I think are largely up to how much of th…

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## [Organ Systems in the Macroscopic Stages](https://forum.revolutionarygamesstudio.com/t/organ-systems-in-the-macroscopic-stages/1267)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 3\
**Last updated:** [August 10, 2026, 7:49am UTC](https://forum.revolutionarygamesstudio.com/t/organ-systems-in-the-macroscopic-stages/1267 "2026-08-10T07:49:33Z")

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So let’s talk organ systems. Probably the most neglected part of the macroscopic editor at this point. Controls? Organ systems are so complex, that I think sculpting stuff shouldn’t be the base dependency. Instead, or…

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## [The Microscopic Editor's Role in the Macroscopic Editor](https://forum.revolutionarygamesstudio.com/t/the-microscopic-editors-role-in-the-macroscopic-editor/1266)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 6\
**Last updated:** [July 29, 2026, 10:10am UTC](https://forum.revolutionarygamesstudio.com/t/the-microscopic-editors-role-in-the-macroscopic-editor/1266 "2026-07-29T10:10:18Z")

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This is something I’ve kind of been actioning through my Macroscopic Editor concepts, but haven’t really stated out loud. I feel that it is important enough to verbalize. Historically, a lot of ideas in the Macroscopic …

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## [My thoughts on radiation in Thrive (mostly negative)](https://forum.revolutionarygamesstudio.com/t/my-thoughts-on-radiation-in-thrive-mostly-negative/1263)

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**Author:** [@ImanProductions](https://forum.revolutionarygamesstudio.com/u/ImanProductions)\
**Replies:** 8\
**Last updated:** [July 14, 2026, 2:26pm UTC](https://forum.revolutionarygamesstudio.com/t/my-thoughts-on-radiation-in-thrive-mostly-negative/1263 "2026-07-14T14:26:31Z")

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I’ve been wanting to talk abt radiation for a while. Radiotrophy \[and my suggestions on how to fix it\]: Radiotrophy is the only secondary way of getting ATP in Thrive (aka it’s the only way of getting ATP that’s locked…

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## [The Planet Editor](https://forum.revolutionarygamesstudio.com/t/the-planet-editor/1075)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 20\
**Last updated:** [June 8, 2026, 12:06pm UTC](https://forum.revolutionarygamesstudio.com/t/the-planet-editor/1075 "2026-06-08T12:06:25Z")

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Let’s finally make some noise about the planet customization concept. I realize that the team is focused mostly on bug-fixing for the upcoming release, but I think this is worthwhile to address for the near-ish future. M…

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## [Multicellular timed reproduction](https://forum.revolutionarygamesstudio.com/t/multicellular-timed-reproduction/1254)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 7\
**Last updated:** [May 6, 2026, 9:11am UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-timed-reproduction/1254 "2026-05-06T09:11:18Z")

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In multicellular there is a static max growth speed limit as well as passive reproduction compound gain. After noticing and fixing the bug where the amount was not increased, those limits are now 4x in multicellular comp…

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## [Long term and (semi-)permanent consequences of Stages](https://forum.revolutionarygamesstudio.com/t/long-term-and-semi-permanent-consequences-of-stages/1252)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 6\
**Last updated:** [April 22, 2026, 1:21pm UTC](https://forum.revolutionarygamesstudio.com/t/long-term-and-semi-permanent-consequences-of-stages/1252 "2026-04-22T13:21:54Z")

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Rather than something immediately relevant to Multicellular Stage design, below are more long-term musings, other than perhaps how it could affect design of our current stages. Something I’ve been recently thinking of …

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## [Reproduction modes (including sexual reproduction)](https://forum.revolutionarygamesstudio.com/t/reproduction-modes-including-sexual-reproduction/1249)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 4\
**Last updated:** [April 4, 2026, 11:00pm UTC](https://forum.revolutionarygamesstudio.com/t/reproduction-modes-including-sexual-reproduction/1249 "2026-04-04T23:00:23Z")

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Some of the first items on our Multicellular Stage Roadmap are “Spore reproduction mode as extension for budding” (1.2) and “Sexual reproduction” (1.4), but we don’t have a fully resolved design yet, so I hope we can do …

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