# Gameplay

**URL:** https://forum.revolutionarygamesstudio.com/c/gameplay/12.md?page=2

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## [Environmental Tolerance Adaptations](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-adaptations/699)

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**Author:** [@NickTheNick](https://forum.revolutionarygamesstudio.com/u/NickTheNick)\
**Replies:** 69\
**Last updated:** [February 11, 2025, 11:41am UTC](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-adaptations/699 "2025-02-11T11:41:05Z")

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I could not find if such a thread already existed. If it does, let me know and I’ll merge this with that. The topic of environmental adaptations has come up many times now in the past years, but I’m not sure if any conc…

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## [Radiotrophy](https://forum.revolutionarygamesstudio.com/t/radiotrophy/631)

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**Author:** [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)\
**Replies:** 23\
**Last updated:** [January 29, 2025, 4:05pm UTC](https://forum.revolutionarygamesstudio.com/t/radiotrophy/631 "2025-01-29T16:05:55Z")

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I was thinking more about radiotrophy, I think it’s a really interesting idea. Here’s an idea for mechanics for it, would love to know what everyone thinks. While planetary O2 is low and there is little Ozone layer it…

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## [Expectations for Filling Important Niches in Thrive](https://forum.revolutionarygamesstudio.com/t/expectations-for-filling-important-niches-in-thrive/1147)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 2\
**Last updated:** [January 24, 2025, 9:20am UTC](https://forum.revolutionarygamesstudio.com/t/expectations-for-filling-important-niches-in-thrive/1147 "2025-01-24T09:20:15Z")

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What is our general plan for filling specific important niches for organisms in the later stages? I see two different ways that our audience will want to play Thrive: The player will begin a game without a set strategy…

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## [Reconsidering the Multicellular-Aware Transition](https://forum.revolutionarygamesstudio.com/t/reconsidering-the-multicellular-aware-transition/1140)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 7\
**Last updated:** [January 14, 2025, 2:00pm UTC](https://forum.revolutionarygamesstudio.com/t/reconsidering-the-multicellular-aware-transition/1140 "2025-01-14T14:00:44Z")

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The multicellular stage, according to our legacy concepts, starts upon unlocking multicellularity and ends upon evolving a nervous system. This resulted in some awkwardness in that there would inherently be an early-late…

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## [The Sessile Question](https://forum.revolutionarygamesstudio.com/t/the-sessile-question/903)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 20\
**Last updated:** [January 14, 2025, 11:01am UTC](https://forum.revolutionarygamesstudio.com/t/the-sessile-question/903 "2025-01-14T11:01:55Z")

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Note: Along with plants, the scope of this discussion includes other sessile organisms, such as fungi, sponges, coral, etc. Sessile organisms have always been murky in concepts for Thrive, with brainstorming pushed off …

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## [Context-Dependent Hints](https://forum.revolutionarygamesstudio.com/t/context-dependent-hints/1133)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 5\
**Last updated:** [December 20, 2024, 5:05am UTC](https://forum.revolutionarygamesstudio.com/t/context-dependent-hints/1133 "2024-12-20T05:05:52Z")

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Context-dependent hints are one thing in Thrive that can seriously help us manage information overload. It can be hard to understand exactly what is being asked of you in a sandbox, so some well-placed, dynamic informati…

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## [Multicellular Stage: The Beginning](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-the-beginning/383)

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**Author:** [@crodnu](https://forum.revolutionarygamesstudio.com/u/crodnu)\
**Replies:** 75\
**Last updated:** [October 6, 2024, 5:05pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-the-beginning/383 "2024-10-06T17:05:49Z")

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So, since there’s not a lot of information about the early multicellular stage and how it begins (the most relevant thing i could find being this thread from 3 years ago http://thrivegame.canadaboard.net/t1460-multicellu…

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## [Final design for Hydrogenase](https://forum.revolutionarygamesstudio.com/t/final-design-for-hydrogenase/1121)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 9\
**Last updated:** [October 5, 2024, 3:09pm UTC](https://forum.revolutionarygamesstudio.com/t/final-design-for-hydrogenase/1121 "2024-10-05T15:09:59Z")

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Hydrogenase is on the 0.7.x roadmap. I tried searching but I couldn’t find a completed design for it. It seems to be some kind of hydrogen energy source organelle? So we are now in a situation where very soon programmin…

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## [Graphical auto-evo report](https://forum.revolutionarygamesstudio.com/t/graphical-auto-evo-report/1118)

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**Author:** [@dligr](https://forum.revolutionarygamesstudio.com/u/dligr)\
**Replies:** 4\
**Last updated:** [September 30, 2024, 1:38pm UTC](https://forum.revolutionarygamesstudio.com/t/graphical-auto-evo-report/1118 "2024-09-30T13:38:41Z")

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Since we’re now in the Graph Update release cycle, I think that this is the right time for us to start working on improving auto-evo reports, specifically making them graphical. I based this concept off of what was said…

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## [Societal Stage Fundamentals](https://forum.revolutionarygamesstudio.com/t/societal-stage-fundamentals/1119)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 3\
**Last updated:** [September 21, 2024, 10:50am UTC](https://forum.revolutionarygamesstudio.com/t/societal-stage-fundamentals/1119 "2024-09-21T10:50:22Z")

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I wrote this as a brief thought train due to some discussions on the community and developer discords. I don’t really see this being reasonably expanded upon for like 10 years, but I think it has some nice ideas, so I wa…

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## [Comprehensive Combat Revamp](https://forum.revolutionarygamesstudio.com/t/comprehensive-combat-revamp/933)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 26\
**Last updated:** [August 19, 2024, 11:22am UTC](https://forum.revolutionarygamesstudio.com/t/comprehensive-combat-revamp/933 "2024-08-19T11:22:54Z")

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COMBAT In accordance with the roadmap, a combat revamp is due for 0.6. Here is a comprehensive plan on how we can make player interactions with the AI very engaging, broken down in a way that I think is comprehensive and…

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## [Specialization and Unique Gameplay](https://forum.revolutionarygamesstudio.com/t/specialization-and-unique-gameplay/1079)

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**Author:** [@Titan](https://forum.revolutionarygamesstudio.com/u/Titan)\
**Replies:** 15\
**Last updated:** [July 24, 2024, 12:31pm UTC](https://forum.revolutionarygamesstudio.com/t/specialization-and-unique-gameplay/1079 "2024-07-24T12:31:57Z")

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I’ve had this idea for quite a while and now want to hear your thoughts on it. I’m sorry if this is something that’s already been discussed and I’m just regurgitating old ideas. Introduction The biggest criticism of Th…

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## [Thrive's Game Design Ideals & Maxims](https://forum.revolutionarygamesstudio.com/t/thrives-game-design-ideals-maxims/1107)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [July 17, 2024, 6:58pm UTC](https://forum.revolutionarygamesstudio.com/t/thrives-game-design-ideals-maxims/1107 "2024-07-17T18:58:23Z")

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Hello all! I had a bit of spare time where I wasn’t able to directly access Thrive itself but still could think a bit. I always wanted to create some sort of “Thrive Game Design Philosophy” post, but I never got around t…

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## [Agents Discussion](https://forum.revolutionarygamesstudio.com/t/agents-discussion/472)

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**Author:** [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)\
**Replies:** 46\
**Last updated:** [June 4, 2024, 3:59pm UTC](https://forum.revolutionarygamesstudio.com/t/agents-discussion/472 "2024-06-04T15:59:56Z")

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On the subject of agents I think we’re all keen to move away from the little X’s however I don’t think it’s obvious how to move forward so I wanted to open a discussion about it. We talked about just turning oxytoxy int…

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## [Upgrades, Unlocks, & Endosymbiosis Master Thread](https://forum.revolutionarygamesstudio.com/t/upgrades-unlocks-endosymbiosis-master-thread/915)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 92\
**Last updated:** [May 16, 2024, 1:14pm UTC](https://forum.revolutionarygamesstudio.com/t/upgrades-unlocks-endosymbiosis-master-thread/915 "2024-05-16T13:14:06Z")

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In light of the roadmap mentioning the implementation of organelle upgrades, unlocking, and endosymbiosis being targets for 0.6., let us finally create a unified concept for how these essential mechanics will work. Desig…

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## [Easter Eggs](https://forum.revolutionarygamesstudio.com/t/easter-eggs/893)

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**Author:** [@Oliveriver](https://forum.revolutionarygamesstudio.com/u/Oliveriver)\
**Replies:** 10\
**Last updated:** [May 10, 2024, 9:38am UTC](https://forum.revolutionarygamesstudio.com/t/easter-eggs/893 "2024-05-10T09:38:44Z")

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Thought I’d make a topic for this to help organise things. I’d like to add some very simple Easter egg spawns for the next release (I’ve just added an option for them in new game settings, although for the moment it doe…

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## [New organelle for storing ATP as glucose](https://forum.revolutionarygamesstudio.com/t/new-organelle-for-storing-atp-as-glucose/1001)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 45\
**Last updated:** [January 2, 2024, 10:10pm UTC](https://forum.revolutionarygamesstudio.com/t/new-organelle-for-storing-atp-as-glucose/1001 "2024-01-02T22:10:07Z")

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For a few gameplay problems (related to some organelles directly producing ATP, which they probably should keep doing for realism) I came up with the general solution that we could have an organelle to turn ATP into gluc…

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## [Organism Stamina Mechanics](https://forum.revolutionarygamesstudio.com/t/organism-stamina-mechanics/757)

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**Author:** [@Buckly](https://forum.revolutionarygamesstudio.com/u/Buckly)\
**Replies:** 6\
**Last updated:** [December 10, 2023, 7:16pm UTC](https://forum.revolutionarygamesstudio.com/t/organism-stamina-mechanics/757 "2023-12-10T19:16:53Z")

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Recently we have been discussing how to rework the ATP system in Thrive to work more like a sort of stamina bar. The reasoning behind this is that currently the ATP bar is entirely meaningless except for when the player …

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## [Organelle count based compound capacity scaling (oxytoxy, slime)](https://forum.revolutionarygamesstudio.com/t/organelle-count-based-compound-capacity-scaling-oxytoxy-slime/1072)

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**Author:** [@Titan](https://forum.revolutionarygamesstudio.com/u/Titan)\
**Replies:** 9\
**Last updated:** [November 11, 2023, 4:40pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-count-based-compound-capacity-scaling-oxytoxy-slime/1072 "2023-11-11T16:40:06Z")

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The basic idea is to scale how much capacity for Mucilage/OxyToxy with the amount of Slime Jets and Toxin Vacuoles/Oxytoxysomes. This same logic could also apply to other compounds (e.x. Iron scaling with Rusticyanin) h…

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## [Patch Map Improvements](https://forum.revolutionarygamesstudio.com/t/patch-map-improvements/1073)

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**Author:** [@Titan](https://forum.revolutionarygamesstudio.com/u/Titan)\
**Replies:** 9\
**Last updated:** [November 9, 2023, 8:29pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-improvements/1073 "2023-11-09T20:29:56Z")

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Since I started my work on fog-of-war PR, I was thinking of ways the patch map could be further improved and I’ve come up with a few things so far I think are worth discussing. Improved links and borders The first idea…

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## [Genome map?](https://forum.revolutionarygamesstudio.com/t/genome-map/1071)

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**Author:** [@Dracalia](https://forum.revolutionarygamesstudio.com/u/Dracalia)\
**Replies:** 2\
**Last updated:** [October 26, 2023, 5:28am UTC](https://forum.revolutionarygamesstudio.com/t/genome-map/1071 "2023-10-26T05:28:01Z")

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Apologies if this has already been posted before. I couldn’t find any previous posts. A player in the discord confused about what mutating the cell in the cell editor actually does for the genome of the cell got me thin…

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## [The Thriveopedia](https://forum.revolutionarygamesstudio.com/t/the-thriveopedia/930)

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**Author:** [@Oliveriver](https://forum.revolutionarygamesstudio.com/u/Oliveriver)\
**Replies:** 39\
**Last updated:** [October 2, 2023, 4:46pm UTC](https://forum.revolutionarygamesstudio.com/t/the-thriveopedia/930 "2023-10-02T16:46:00Z")

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Fossilisation requires a barebones implementation of the Thriveopedia (or Thrive Content Library or whatever), so it’s about time we figure out how this thing should work. The Thriveopedia is, as far as I can tell, a bi…

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## [Organelles / Mutations](https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477)

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**Author:** [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)\
**Replies:** 33\
**Last updated:** [September 27, 2023, 6:43am UTC](https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477 "2023-09-27T06:43:02Z")

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I think it would be good to make some progress with understanding which organelles we’re going to have and how they are going to work in the game. As a decision: we’re going to delay organelle upgrades. Lets sort out wh…

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## [Managing Complexity and Defining Scope](https://forum.revolutionarygamesstudio.com/t/managing-complexity-and-defining-scope/1057)

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**Author:** [@ottoblep](https://forum.revolutionarygamesstudio.com/u/ottoblep)\
**Replies:** 9\
**Last updated:** [August 18, 2023, 4:04pm UTC](https://forum.revolutionarygamesstudio.com/t/managing-complexity-and-defining-scope/1057 "2023-08-18T16:04:33Z")

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Thinking about Complexity in Thrive Disclaimer I am not very deep into ongoing gameplay discussions and not on the gameplay team. As such, if this has already been discussed to death, you can gladly shout at me in the co…

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## [Size & Osmoregulation](https://forum.revolutionarygamesstudio.com/t/size-osmoregulation/1043)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 11\
**Last updated:** [August 11, 2023, 5:40am UTC](https://forum.revolutionarygamesstudio.com/t/size-osmoregulation/1043 "2023-08-11T05:40:18Z")

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Based off discussions in this thread: The Nucleus Paradox With some important connections to this thread: Surface Area, Volume, and Ratios We’ve been discussing the possibility of revamping the nucleus and implementing…

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## [Internal Parts & Metabolism](https://forum.revolutionarygamesstudio.com/t/internal-parts-metabolism/1034)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 18\
**Last updated:** [August 11, 2023, 6:34am UTC](https://forum.revolutionarygamesstudio.com/t/internal-parts-metabolism/1034 "2023-08-11T06:34:04Z")

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Conceptualizing upgrades and variations for internal, metabolic parts has been a bit difficult because these processes ultimately represent biological processes which might require some work in implementing different env…

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## [Player migration](https://forum.revolutionarygamesstudio.com/t/player-migration/824)

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**Author:** [@FuJa0815](https://forum.revolutionarygamesstudio.com/u/FuJa0815)\
**Replies:** 11\
**Last updated:** [August 9, 2023, 9:39pm UTC](https://forum.revolutionarygamesstudio.com/t/player-migration/824 "2023-08-09T21:39:58Z")

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A discussion has been started at the Patchwide population system Pull Request. This PR, along with other things, touches upon the player migration logic. Currently when the player migrates to a new patch no population is…

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## [Informing Players and the Editor Helper](https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-editor-helper/1053)

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**Author:** [@Buckly](https://forum.revolutionarygamesstudio.com/u/Buckly)\
**Replies:** 5\
**Last updated:** [July 31, 2023, 7:56am UTC](https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-editor-helper/1053 "2023-07-31T07:56:59Z")

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As Thrive becomes ever expansive and complex, players new and old alike will be increasingly burdened with seeking relevant information for each design choice they make in creating their organism. This inevitably means t…

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## [Society buildings](https://forum.revolutionarygamesstudio.com/t/society-buildings/1038)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 5\
**Last updated:** [June 11, 2023, 3:50pm UTC](https://forum.revolutionarygamesstudio.com/t/society-buildings/1038 "2023-06-11T15:50:13Z")

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So at the moment, I know that the society game mode is a very early and basic version of what it will be in the future. I wanted to bring up the idea of having the buildings be more dynamic than they were in spore. Whe…

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## [Replaying after ascension (descend feature)](https://forum.revolutionarygamesstudio.com/t/replaying-after-ascension-descend-feature/847)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 10\
**Last updated:** [May 29, 2023, 9:44pm UTC](https://forum.revolutionarygamesstudio.com/t/replaying-after-ascension-descend-feature/847 "2023-05-29T21:44:54Z")

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An idea regarding how the ascension stage could “end” has been brewing in my head for a while now and I wanted to share it to get some feedback. So we know that once the player gets to ascension stage, they basically un…

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