# Meta

**URL:** https://forum.revolutionarygamesstudio.com/c/meta/15.md

[Latest](https://forum.revolutionarygamesstudio.com/latest.md) · [Categories](https://forum.revolutionarygamesstudio.com/categories.md)

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## [Offline Thread](https://forum.revolutionarygamesstudio.com/t/offline-thread/52)

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**Author:** [@system](https://forum.revolutionarygamesstudio.com/u/system)\
**Replies:** 65\
**Last updated:** [May 19, 2026, 12:57pm UTC](https://forum.revolutionarygamesstudio.com/t/offline-thread/52 "2026-05-19T12:57:49Z")

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Reply here if you'll be leaving us for a brief period so we know you haven't simply evaporated.

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## [Thrive Abbreviations Dictionary](https://forum.revolutionarygamesstudio.com/t/thrive-abbreviations-dictionary/51)

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**Author:** [@system](https://forum.revolutionarygamesstudio.com/u/system)\
**Replies:** 0\
**Last updated:** [May 18, 2015, 7:28pm UTC](https://forum.revolutionarygamesstudio.com/t/thrive-abbreviations-dictionary/51 "2015-05-18T19:28:13Z")

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Hello, new and returning members. I'm sure you have seen many abbreviations on the forums, and wonder what they mean. This thread will lay all the abbreviations and their meanings out for you. A Auto-Evo - The syst…

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## [About the Meta category](https://forum.revolutionarygamesstudio.com/t/about-the-meta-category/44)

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**Author:** [@system](https://forum.revolutionarygamesstudio.com/u/system)\
**Replies:** 0\
**Last updated:** [May 18, 2015, 3:10pm UTC](https://forum.revolutionarygamesstudio.com/t/about-the-meta-category/44 "2015-05-18T15:10:21Z")

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Having problems with the forum? Want something done? Discuss these and general organisation of the game's development here. This category is for talking about overarching themes of game development, be they forum struc…

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## [Release 1.7 release planning](https://forum.revolutionarygamesstudio.com/t/release-1-7-release-planning/1272)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 10\
**Last updated:** [September 4, 2026, 5:22pm UTC](https://forum.revolutionarygamesstudio.com/t/release-1-7-release-planning/1272 "2026-09-04T17:22:47Z")

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Let’s have the usual release planning thread after a release. We just released 1.6 which hasn’t gotten that much feedback (other than bug reports, which I’ve been fixing today). But let’s try to plan anyway. First off,…

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## [AI code reviews for Thrive](https://forum.revolutionarygamesstudio.com/t/ai-code-reviews-for-thrive/1269)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 8\
**Last updated:** [August 18, 2026, 7:47am UTC](https://forum.revolutionarygamesstudio.com/t/ai-code-reviews-for-thrive/1269 "2026-08-18T07:47:16Z")

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AI (LLM) code reviews for Thrive have been tested a bit lately with a few PRs receiving a set of AI review comments. These have been quite good with almost all of the detected problems being real, and this type of review…

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## [Ideas for space civilizations to appear in the loading screen project](https://forum.revolutionarygamesstudio.com/t/ideas-for-space-civilizations-to-appear-in-the-loading-screen-project/1262)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 3\
**Last updated:** [June 9, 2026, 12:44pm UTC](https://forum.revolutionarygamesstudio.com/t/ideas-for-space-civilizations-to-appear-in-the-loading-screen-project/1262 "2026-06-09T12:44:47Z")

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This is going to be the thread for discussion on this idea. I previously posted part of this as a comment in another thread. To make sure that no information is lost to those who didn’t see the initial post about this …

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## [My vision of Thrive](https://forum.revolutionarygamesstudio.com/t/my-vision-of-thrive/1181)

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**Author:** [@iosononeon](https://forum.revolutionarygamesstudio.com/u/iosononeon)\
**Replies:** 10\
**Last updated:** [June 5, 2026, 11:24am UTC](https://forum.revolutionarygamesstudio.com/t/my-vision-of-thrive/1181 "2026-06-05T11:24:58Z")

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Hello folks, It has been quite some time since I last contributed to this project. Life and work have kept me incredibly busy and I haven’t had the opportunity to properly sit down and plan out any new features except f…

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## [Thoughts on opening issues (bugs)](https://forum.revolutionarygamesstudio.com/t/thoughts-on-opening-issues-bugs/1257)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 4\
**Last updated:** [May 21, 2026, 12:41pm UTC](https://forum.revolutionarygamesstudio.com/t/thoughts-on-opening-issues-bugs/1257 "2026-05-21T12:41:40Z")

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I’ve noticed that I’ve kind of unintentionally enacted a new policy: I won’t open issues for bugs that are likely very rare issues for the microbe stage. Like a year ago or so I used to basically always open a new issue…

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## [Script for first video on the loading screen project](https://forum.revolutionarygamesstudio.com/t/script-for-first-video-on-the-loading-screen-project/1236)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 5\
**Last updated:** [April 20, 2026, 11:33am UTC](https://forum.revolutionarygamesstudio.com/t/script-for-first-video-on-the-loading-screen-project/1236 "2026-04-20T11:33:46Z")

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Hi everyone. I’m still working on writing the script I plan to use for the video on the spec evo side of my loading screen project, however I want to get input from the team on the way it is written as there may be thin…

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## [Revolutionary Games Studio ry - Report Of Activities 2025](https://forum.revolutionarygamesstudio.com/t/revolutionary-games-studio-ry-report-of-activities-2025/1253)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [April 16, 2026, 1:52pm UTC](https://forum.revolutionarygamesstudio.com/t/revolutionary-games-studio-ry-report-of-activities-2025/1253 "2026-04-16T13:52:23Z")

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Here is last year’s action report on the Revolutionary Games Studio ry association. Main Projects Revolutionary Games Studio ry supported the development of the following open source projects in 2025: Thrive In 2025 t…

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## [Multicellular Roadmap Planning](https://forum.revolutionarygamesstudio.com/t/multicellular-roadmap-planning/1240)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 22\
**Last updated:** [March 29, 2026, 4:18pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-roadmap-planning/1240 "2026-03-29T16:18:13Z")

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I forgot to make this thread yesterday, but let’s get started on the multicellular roadmap planning. As has been said before, I think we should be able to finish the multicellular stage this year. In order to do that we…

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## [Inactive People](https://forum.revolutionarygamesstudio.com/t/inactive-people/618)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 8\
**Last updated:** [March 17, 2026, 9:14am UTC](https://forum.revolutionarygamesstudio.com/t/inactive-people/618 "2026-03-17T09:14:54Z")

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The official list of of team members (http://thrivegame.wikidot.com/team-members) has a lot of people who haven’t been active in a long time. So I thought to make a thread checking on those people and then potentially mo…

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## [Future Release Plans](https://forum.revolutionarygamesstudio.com/t/future-release-plans/129)

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**Author:** [@NickTheNick](https://forum.revolutionarygamesstudio.com/u/NickTheNick)\
**Replies:** 89\
**Last updated:** [March 6, 2026, 3:26pm UTC](https://forum.revolutionarygamesstudio.com/t/future-release-plans/129 "2026-03-06T15:26:08Z")

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This is a planning thread for future Thrive versions. Past Releases ▶ 0.3.1 ▶ 0.3.2 ▶ 0.3.3 ▶ 0.3.4 0.4.0 Gameplay Features Release thread: Release 0.4.0 Thread 0.4.1 Features Discussion Thread 0.4.2 Features Discussion Thre…

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## [First multicellular release planning](https://forum.revolutionarygamesstudio.com/t/first-multicellular-release-planning/1213)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 3\
**Last updated:** [December 19, 2025, 6:53pm UTC](https://forum.revolutionarygamesstudio.com/t/first-multicellular-release-planning/1213 "2025-12-19T18:53:46Z")

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I realized that I didn’t yet make a thread for this after 1.0.0 was released yesterday. I don’t really have anything to add yet (other than I’ve been trying to fix “small” bugs today that were reported after the release…

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## [Worldbuilding and spec evo of the Hexaquill Homeworld](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 10\
**Last updated:** [November 17, 2025, 11:59pm UTC](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175 "2025-11-17T23:59:44Z")

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As I’ve mentioned before I have a concept for loading screens that tell a story over the stages of the game. To do this I plan on working through the evolutionary tree of four different body plans, all based on creature…

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## [0.9.1 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-9-1-release-planning/1200)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 10\
**Last updated:** [November 7, 2025, 7:17am UTC](https://forum.revolutionarygamesstudio.com/t/0-9-1-release-planning/1200 "2025-11-07T07:17:26Z")

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Since the last release planning thread, we have released 0.9.0. Originally the last release planning thread was for 0.8.4 so we’ve made great progress on the roadmap. And it is starting to look pretty barren now that I r…

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## [Thrive's Price on Steam](https://forum.revolutionarygamesstudio.com/t/thrives-price-on-steam/1201)

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**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 5\
**Last updated:** [November 7, 2025, 7:03am UTC](https://forum.revolutionarygamesstudio.com/t/thrives-price-on-steam/1201 "2025-11-07T07:03:34Z")

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I wanted to bring this up before the 1.0.0 release, and in public on the dev forum so everyone knows what I said. Thrive is a free game, but it’s also 4.99 USD on Steam (in the USA, prices can vary by region even in the …

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## [The Build-Up to 1.0](https://forum.revolutionarygamesstudio.com/t/the-build-up-to-1-0/1199)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [October 27, 2025, 7:28pm UTC](https://forum.revolutionarygamesstudio.com/t/the-build-up-to-1-0/1199 "2025-10-27T19:28:54Z")

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This is a thread for organizing discussion related to potential efforts related to the 1.0 release. I don’t think we should pressure ourselves to make the 1.0 release a fireworks show. But it is a significant milestone b…

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## [Bootleg Thrive Review Tracking](https://forum.revolutionarygamesstudio.com/t/bootleg-thrive-review-tracking/1188)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [September 12, 2025, 3:40am UTC](https://forum.revolutionarygamesstudio.com/t/bootleg-thrive-review-tracking/1188 "2025-09-12T03:40:29Z")

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I made a very bootleg and manual sentiment analysis of the past 100+ Thrive reviews on Steam in Excel. I essentially went through each review and collected this information: ID (changed to numbers) Date of Review Hours…

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## [Thim's vision of Thrive (as of 2025)](https://forum.revolutionarygamesstudio.com/t/thims-vision-of-thrive-as-of-2025/1189)

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**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 3\
**Last updated:** [September 10, 2025, 10:21am UTC](https://forum.revolutionarygamesstudio.com/t/thims-vision-of-thrive-as-of-2025/1189 "2025-09-10T10:21:58Z")

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Up to this point, Ive intentionally avoided big threads on how I think Thrive should play later stages. It’s energy that could be spent working on the current game, if people disagree with me it’s even more energy spent …

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## [0.8.4 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-4-release-planning/1180)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 1\
**Last updated:** [August 19, 2025, 4:23pm UTC](https://forum.revolutionarygamesstudio.com/t/0-8-4-release-planning/1180 "2025-08-19T16:23:30Z")

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With a release again being out, it is time to talk about the next release. As I don’t expect the few difficult marked things on the 0.8.x roadmap to still being actively worked on, I predict the next release to be called…

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## [Demand for official Mac (OSX) support](https://forum.revolutionarygamesstudio.com/t/demand-for-official-mac-osx-support/911)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 7\
**Last updated:** [May 23, 2025, 1:22pm UTC](https://forum.revolutionarygamesstudio.com/t/demand-for-official-mac-osx-support/911 "2025-05-23T13:22:26Z")

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The current situation is that we kind of make mac builds available of Thrive (though they are quite an outdated version now). However, they aren’t really well supported, and multiple times I’ve accidentally made broken b…

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## [0.8.3 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-3-release-planning/1167)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 6\
**Last updated:** [May 13, 2025, 6:54am UTC](https://forum.revolutionarygamesstudio.com/t/0-8-3-release-planning/1167 "2025-05-13T06:54:45Z")

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With a release out again, it is time to make another of these release planning threads. There’s not been that much feedback yet on the community forums: But I know that the guidance lines broke again and display as bl…

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## [Revolutionary Games Studio ry - Report Of Activities 2024](https://forum.revolutionarygamesstudio.com/t/revolutionary-games-studio-ry-report-of-activities-2024/1164)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [April 15, 2025, 1:16pm UTC](https://forum.revolutionarygamesstudio.com/t/revolutionary-games-studio-ry-report-of-activities-2024/1164 "2025-04-15T13:16:27Z")

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Here is last year’s action report on the Revolutionary Games Studio ry association. Main Projects Revolutionary Games Studio ry supported the development of the following open source projects in 2024: Thrive In 2024 t…

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## [Finishing the tolerances feature](https://forum.revolutionarygamesstudio.com/t/finishing-the-tolerances-feature/1151)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 2\
**Last updated:** [March 13, 2025, 1:10pm UTC](https://forum.revolutionarygamesstudio.com/t/finishing-the-tolerances-feature/1151 "2025-03-13T13:10:14Z")

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With 0.8.1 just having been released with the tolerances feature, but sadly not much feedback having come in yet, we need to talk about finishing the feature. Due to time constraints I was not able to add in organelles …

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## [0.8.2 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-2-release-planning/1150)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 6\
**Last updated:** [February 25, 2025, 2:29pm UTC](https://forum.revolutionarygamesstudio.com/t/0-8-2-release-planning/1150 "2025-02-25T14:29:53Z")

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I’m again making this usual release planning thread after the latest release for talking about the plans for the next release. First off, due to a major multicellular bug we need to have a patch release early next week …

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## [0.8.1 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-1-release-planning/1136)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 5\
**Last updated:** [February 23, 2025, 7:38pm UTC](https://forum.revolutionarygamesstudio.com/t/0-8-1-release-planning/1136 "2025-02-23T19:38:50Z")

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With 0.8.0 out it is time again to make one of these threads. I already copied many of the not completed issues to the new milestone (and set a tentative release date for February): Release 0.8.1 Milestone · GitHub For…

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## [Game Design Lead Transition](https://forum.revolutionarygamesstudio.com/t/game-design-lead-transition/1143)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 3\
**Last updated:** [January 15, 2025, 9:08am UTC](https://forum.revolutionarygamesstudio.com/t/game-design-lead-transition/1143 "2025-01-15T09:08:52Z")

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Hey everyone, With Buckly stepping down as the lead game designer, I have now assumed that position. Though I’m sure he isn’t disappearing, having him as the lead game designer for the majority of the completion of our …

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## [Evaluating Thrive 1.0 Release Goals](https://forum.revolutionarygamesstudio.com/t/evaluating-thrive-1-0-release-goals/1135)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 5\
**Last updated:** [December 20, 2024, 7:12pm UTC](https://forum.revolutionarygamesstudio.com/t/evaluating-thrive-1-0-release-goals/1135 "2024-12-20T19:12:55Z")

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With the release of version 1.0 in sight now that we are quickly approaching the end of the microbe stage roadmap, I think it would be a good time to re-evaluate what exactly we want the release of Thrive 1.0 to represen…

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## [Planet Generation Roadmap](https://forum.revolutionarygamesstudio.com/t/planet-generation-roadmap/1134)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 3\
**Last updated:** [December 20, 2024, 8:25am UTC](https://forum.revolutionarygamesstudio.com/t/planet-generation-roadmap/1134 "2024-12-20T08:25:53Z")

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It seems like now would be a good time to discuss expectations for the planet generation system roadmap now that we have reached 0.8. As I have stated before, I have been designing the world generation system with the v…

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