# Latest

**URL:** https://forum.revolutionarygamesstudio.com/latest.md?page=2

[Latest](https://forum.revolutionarygamesstudio.com/latest.md) · [Categories](https://forum.revolutionarygamesstudio.com/categories.md)

**Page:** 3

---

## [Multicellular stage progression mechanics](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-progression-mechanics/1235)

<div class="topic-metadata">

**Author:** [@xfractalino](https://forum.revolutionarygamesstudio.com/u/xfractalino)\
**Replies:** 2\
**Last updated:** [February 9, 2026, 4:05pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-progression-mechanics/1235 "2026-02-09T16:05:52Z")

</div>

Yesterday we had a discussion on Discord about a possible mechanic to progress through the multicellular stage. It was initially suggested by @C009, so I’m opening this post to discuss the mechanics better and have some …

---

## [Cell part adjacency concept](https://forum.revolutionarygamesstudio.com/t/cell-part-adjacency-concept/1234)

<div class="topic-metadata">

**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 4\
**Last updated:** [February 9, 2026, 9:55am UTC](https://forum.revolutionarygamesstudio.com/t/cell-part-adjacency-concept/1234 "2026-02-09T09:55:09Z")

</div>

As has come up recently in Multicellular design discussions, we will probably end up having a cell adjacency system. Since that will be implemented in the base hex editor, it will automatically also be available for the …

---

## [Improving cloud performance with caching](https://forum.revolutionarygamesstudio.com/t/improving-cloud-performance-with-caching/1232)

<div class="topic-metadata">

**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 7\
**Last updated:** [February 4, 2026, 1:40pm UTC](https://forum.revolutionarygamesstudio.com/t/improving-cloud-performance-with-caching/1232 "2026-02-04T13:40:32Z")

</div>

Recently the compound cloud performance has been attempted to be improved. One of those was to introduce caching for cloud to world conversion. That requires 81 vectors in total to handle all combinations, and a dictiona…

---

## [AnIDFB - New Programmer](https://forum.revolutionarygamesstudio.com/t/anidfb-new-programmer/1231)

<div class="topic-metadata">

**Author:** [@AnIDFB](https://forum.revolutionarygamesstudio.com/u/AnIDFB)\
**Replies:** 2\
**Last updated:** [February 2, 2026, 10:32pm UTC](https://forum.revolutionarygamesstudio.com/t/anidfb-new-programmer/1231 "2026-02-02T22:32:41Z")

</div>

Hello people, it’s nice to be here with you! I already have two PRs merged into Thrive (though they’re both pretty tiny), as well as some others currently open. Admittedly, I don’t have too much experience with either G…

---

## [Godot 4.6](https://forum.revolutionarygamesstudio.com/t/godot-4-6/1230)

<div class="topic-metadata">

**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [January 29, 2026, 1:43pm UTC](https://forum.revolutionarygamesstudio.com/t/godot-4-6/1230 "2026-01-29T13:43:43Z")

</div>

We are going to update to Godot 4.6 as it looks like it has no bugs that impact us (we had to skip 4.5.1 due to input mapping problems). One significant change is that now on mouse click any GUI element does not display…

---

## [Beginning and Ending of the Multicellular Stage](https://forum.revolutionarygamesstudio.com/t/beginning-and-ending-of-the-multicellular-stage/1225)

<div class="topic-metadata">

**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 10\
**Last updated:** [January 25, 2026, 8:06pm UTC](https://forum.revolutionarygamesstudio.com/t/beginning-and-ending-of-the-multicellular-stage/1225 "2026-01-25T20:06:40Z")

</div>

Some scatterings of this discussion have occurred in multiple locations (Beginning Concepts on The Multicellular Stage, Theoretical background on the multicellular stage). Considering how important this is to the stage, …

---

## [Auto-evo performance](https://forum.revolutionarygamesstudio.com/t/auto-evo-performance/1226)

<div class="topic-metadata">

**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 3\
**Last updated:** [January 22, 2026, 4:19pm UTC](https://forum.revolutionarygamesstudio.com/t/auto-evo-performance/1226 "2026-01-22T16:19:46Z")

</div>

Auto-evo has recently gotten some upgrades that have made it slower. So unfortunately the amount of feedback about auto-evo taking a long time has increased. And I’ve also personally noticed that I’m waiting more for aut…

---

## [Music List Thread (Post New Themes Here)](https://forum.revolutionarygamesstudio.com/t/music-list-thread-post-new-themes-here/54)

<div class="topic-metadata">

**Author:** [@system](https://forum.revolutionarygamesstudio.com/u/system)\
**Replies:** 131\
**Last updated:** [January 21, 2026, 3:57pm UTC](https://forum.revolutionarygamesstudio.com/t/music-list-thread-post-new-themes-here/54 "2026-01-21T15:57:31Z")

</div>

To make sure all the music composed for Thrive is in one place, easily accessible and regularly updated, we have this topic on which new themes can be posted and a list of all music is kept. This thread can also be used …

---

## [Fractalino - New Programmer](https://forum.revolutionarygamesstudio.com/t/fractalino-new-programmer/1224)

<div class="topic-metadata">

**Author:** [@xfractalino](https://forum.revolutionarygamesstudio.com/u/xfractalino)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 1:37pm UTC](https://forum.revolutionarygamesstudio.com/t/fractalino-new-programmer/1224 "2026-01-15T13:37:47Z")

</div>

Hello! I’m fractalino, and I’m really happy to join the programming team. I’m a physics undergrad student, who has been programming for half his life mostly in Java and C. I have learned several other languages, such as…

---

## [Exclusivity for Donators & Funders – A Sustainable Support Idea](https://forum.revolutionarygamesstudio.com/t/exclusivity-for-donators-funders-a-sustainable-support-idea/1218)

<div class="topic-metadata">

**Author:** [@Nightvamp](https://forum.revolutionarygamesstudio.com/u/Nightvamp)\
**Replies:** 11\
**Last updated:** [January 10, 2026, 9:52am UTC](https://forum.revolutionarygamesstudio.com/t/exclusivity-for-donators-funders-a-sustainable-support-idea/1218 "2026-01-10T09:52:58Z")

</div>

I think we should consider creating a structured funder program, similar to how Kickstarter works. The core idea is simple: the more you fund, the more rewards and recognition you receive. This wouldn’t be about pay-t…

---

## [YouTube Content Creators](https://forum.revolutionarygamesstudio.com/t/youtube-content-creators/1223)

<div class="topic-metadata">

**Author:** [@Nightvamp](https://forum.revolutionarygamesstudio.com/u/Nightvamp)\
**Replies:** 3\
**Last updated:** [January 9, 2026, 5:40pm UTC](https://forum.revolutionarygamesstudio.com/t/youtube-content-creators/1223 "2026-01-09T17:40:37Z")

</div>

One of our outreach goals must be connect with YouTubers who previously created Spore content, and invite them to also create content around Thrive. Since Thrive and Spore share some conceptual DNA (evolution, creativit…

---

## [Loading Screen artwork contest ideas](https://forum.revolutionarygamesstudio.com/t/loading-screen-artwork-contest-ideas/1215)

<div class="topic-metadata">

**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 5\
**Last updated:** [January 9, 2026, 12:47pm UTC](https://forum.revolutionarygamesstudio.com/t/loading-screen-artwork-contest-ideas/1215 "2026-01-09T12:47:26Z")

</div>

I want to open up the loading screen art contest mid January if possible. While I will use as many of the artwork as I can within my own spec evo project videos for this project, I think it is a good idea to get a gener…

---

## [Credits for Benefits](https://forum.revolutionarygamesstudio.com/t/credits-for-benefits/1159)

<div class="topic-metadata">

**Author:** [@harmonyjpetersen](https://forum.revolutionarygamesstudio.com/u/harmonyjpetersen)\
**Replies:** 13\
**Last updated:** [January 9, 2026, 9:48am UTC](https://forum.revolutionarygamesstudio.com/t/credits-for-benefits/1159 "2026-01-09T09:48:12Z")

</div>

As much as I hate microtransactions for finance-raising, one thing I really appreciate that other indie games do on platforms like patreon is that donating gets your name in the game. First, we make it clear this is for…

---

## [Proudnhello - New Programmer](https://forum.revolutionarygamesstudio.com/t/proudnhello-new-programmer/1221)

<div class="topic-metadata">

**Author:** [@proudnhello](https://forum.revolutionarygamesstudio.com/u/proudnhello)\
**Replies:** 3\
**Last updated:** [January 8, 2026, 4:54pm UTC](https://forum.revolutionarygamesstudio.com/t/proudnhello-new-programmer/1221 "2026-01-08T16:54:09Z")

</div>

Hello everyone! I’m proudnhello, and I’ll be joining the programming team. I’m a new graduate looking to get some more experience working in a large team. I’ve worked in and learned quite a few languages over the years, …

---

## [Update to .NET 10](https://forum.revolutionarygamesstudio.com/t/update-to-net-10/1222)

<div class="topic-metadata">

**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [January 8, 2026, 2:00pm UTC](https://forum.revolutionarygamesstudio.com/t/update-to-net-10/1222 "2026-01-08T14:00:20Z")

</div>

I’m about to update all the Thrive related projects to use .NET 10 SDK instead of 9. So everyone compiling Thrive should install the new SDK version. Pull request that I’ll merge tomorrow if there’s no problems:

---

## [Proposal: Modernizing the Thrive Launcher UI/UX](https://forum.revolutionarygamesstudio.com/t/proposal-modernizing-the-thrive-launcher-ui-ux/1220)

<div class="topic-metadata">

**Author:** [@Nightvamp](https://forum.revolutionarygamesstudio.com/u/Nightvamp)\
**Replies:** 5\
**Last updated:** [January 7, 2026, 11:33am UTC](https://forum.revolutionarygamesstudio.com/t/proposal-modernizing-the-thrive-launcher-ui-ux/1220 "2026-01-07T11:33:48Z")

</div>

Hi everyone, I’ve been looking at our current launcher, and while it serves its function well, I believe it’s time for a visual and functional overhaul. As we move further into development (and look toward 2026), the la…

---

## [Nightvamp - New Outreach](https://forum.revolutionarygamesstudio.com/t/nightvamp-new-outreach/1219)

<div class="topic-metadata">

**Author:** [@Nightvamp](https://forum.revolutionarygamesstudio.com/u/Nightvamp)\
**Replies:** 1\
**Last updated:** [December 28, 2025, 1:14pm UTC](https://forum.revolutionarygamesstudio.com/t/nightvamp-new-outreach/1219 "2025-12-28T13:14:36Z")

</div>

Hello everyone, I’m Nightvamp, and I’ve recently joined the Outreach Team. I’ll be helping with community engagement, outreach, and spreading the word about Thrive across different platforms. My focus is on connecting …

---

## [GalaxyDragon - New Artist](https://forum.revolutionarygamesstudio.com/t/galaxydragon-new-artist/1216)

<div class="topic-metadata">

**Author:** [@GalaxyDragon](https://forum.revolutionarygamesstudio.com/u/GalaxyDragon)\
**Replies:** 4\
**Last updated:** [December 27, 2025, 5:03pm UTC](https://forum.revolutionarygamesstudio.com/t/galaxydragon-new-artist/1216 "2025-12-27T17:03:00Z")

</div>

Hey everyone! My name is Karen, and I’m happy to be a new member of the team! Some background about me as a designer: I have a degree in IT though I specialize in graphics! I am a self taught Graphics Designer, while …

---

## [First multicellular release planning](https://forum.revolutionarygamesstudio.com/t/first-multicellular-release-planning/1213)

<div class="topic-metadata">

**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 3\
**Last updated:** [December 19, 2025, 6:53pm UTC](https://forum.revolutionarygamesstudio.com/t/first-multicellular-release-planning/1213 "2025-12-19T18:53:46Z")

</div>

I realized that I didn’t yet make a thread for this after 1.0.0 was released yesterday. I don’t really have anything to add yet (other than I’ve been trying to fix “small” bugs today that were reported after the release…

---

## [Cell Adjacency in the multicellular stage](https://forum.revolutionarygamesstudio.com/t/cell-adjacency-in-the-multicellular-stage/1212)

<div class="topic-metadata">

**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 1\
**Last updated:** [December 11, 2025, 4:43am UTC](https://forum.revolutionarygamesstudio.com/t/cell-adjacency-in-the-multicellular-stage/1212 "2025-12-11T04:43:13Z")

</div>

Following up from roadmap discussion and more specifically topics discussed here: It seems like the basic idea behind the mechanic is pretty clear: there should be reasons to lay out cells in a logical arrangement to …

---

## [Multicellular Stage: an Actual Roadmap](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-an-actual-roadmap/1211)

<div class="topic-metadata">

**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 5\
**Last updated:** [December 5, 2025, 12:35pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-an-actual-roadmap/1211 "2025-12-05T12:35:12Z")

</div>

Alright everyone, Microbe stage is finishing up, which mean that, after some frantic debugging, we are going to be hands-on-keyboard for multicellular. With over ten years to plan, we are obviously ready and everybody kn…

---

## [Low Performance Preset](https://forum.revolutionarygamesstudio.com/t/low-performance-preset/1198)

<div class="topic-metadata">

**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 12\
**Last updated:** [December 4, 2025, 9:34am UTC](https://forum.revolutionarygamesstudio.com/t/low-performance-preset/1198 "2025-12-04T09:34:35Z")

</div>

Based on my analysis of different graphics options used during a playthrough of the latest 0.9 devbuild, I have some suggestions for what settings to use for a Low Performance Graphics Preset. Disable Microbe Ripple Ef…

---

## [Jbsundown - New Programmer](https://forum.revolutionarygamesstudio.com/t/jbsundown-new-programmer/1210)

<div class="topic-metadata">

**Author:** [@Jbsundown](https://forum.revolutionarygamesstudio.com/u/Jbsundown)\
**Replies:** 2\
**Last updated:** [November 24, 2025, 5:32pm UTC](https://forum.revolutionarygamesstudio.com/t/jbsundown-new-programmer/1210 "2025-11-24T17:32:21Z")

</div>

Hello everyone! I’m Jbsundown and I’m joining the Thrive team as a programmer. By day I’m a software engineer and have been for several years now. I’m hoping to contribute to many different parts of the game and learn …

---

## [My first post here ^\_^](https://forum.revolutionarygamesstudio.com/t/my-first-post-here/1209)

<div class="topic-metadata">

**Author:** [@ImanProductions](https://forum.revolutionarygamesstudio.com/u/ImanProductions)\
**Replies:** 3\
**Last updated:** [November 24, 2025, 2:53pm UTC](https://forum.revolutionarygamesstudio.com/t/my-first-post-here/1209 "2025-11-24T14:53:36Z")

</div>

Hi! My name is Iman \[pronounced Eemun \[“u” as in “umbrella”\]. I got accepted as a tester for Thrive \[yaaaaaay!\]. I’m not good at words so this post will be pretty short : p . I wanted to become a tester for Thrive becaus…

---

## [Outreach Team - Pintarrolas](https://forum.revolutionarygamesstudio.com/t/outreach-team-pintarrolas/1208)

<div class="topic-metadata">

**Author:** [@Pintarrolas](https://forum.revolutionarygamesstudio.com/u/Pintarrolas)\
**Replies:** 1\
**Last updated:** [November 24, 2025, 10:18am UTC](https://forum.revolutionarygamesstudio.com/t/outreach-team-pintarrolas/1208 "2025-11-24T10:18:42Z")

</div>

Hey team! My name is Pedro, I made a Master’s degree in Social - Organizational Psychology. At first I was working with refugees in an NGO but due to the corruption inside, I ended up working with social media platform…

---

## [Basic Macroscopic Procedural Parts Design](https://forum.revolutionarygamesstudio.com/t/basic-macroscopic-procedural-parts-design/1203)

<div class="topic-metadata">

**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 1\
**Last updated:** [November 18, 2025, 10:21pm UTC](https://forum.revolutionarygamesstudio.com/t/basic-macroscopic-procedural-parts-design/1203 "2025-11-18T22:21:07Z")

</div>

I have spent a little bit of time designing a rough proposal for a procedural parts demo. These ideas seem to be relatively straightforward to implement in the game, though I do not claim that they are a particularly lon…

---

## [Worldbuilding and spec evo of the Hexaquill Homeworld](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175)

<div class="topic-metadata">

**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 10\
**Last updated:** [November 17, 2025, 11:59pm UTC](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175 "2025-11-17T23:59:44Z")

</div>

As I’ve mentioned before I have a concept for loading screens that tell a story over the stages of the game. To do this I plan on working through the evolutionary tree of four different body plans, all based on creature…

---

## [Land Biomes in Thrive](https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124)

<div class="topic-metadata">

**Author:** [@aaronmkersh](https://forum.revolutionarygamesstudio.com/u/aaronmkersh)\
**Replies:** 29\
**Last updated:** [November 15, 2025, 11:29pm UTC](https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124 "2025-11-15T23:29:29Z")

</div>

There hasn’t been any discussion yet that I can find on how land biomes / patches will be defined in Thrive. Recently I’ve embarked on a quest to define what future soundtrack themes we will likely need (forum post on t…

---

## [Thrive Soundtrack Completion Tracker](https://forum.revolutionarygamesstudio.com/t/thrive-soundtrack-completion-tracker/1204)

<div class="topic-metadata">

**Author:** [@aaronmkersh](https://forum.revolutionarygamesstudio.com/u/aaronmkersh)\
**Replies:** 8\
**Last updated:** [November 14, 2025, 2:41am UTC](https://forum.revolutionarygamesstudio.com/t/thrive-soundtrack-completion-tracker/1204 "2025-11-14T02:41:37Z")

</div>

With 1.0 on the horizon, it’s time we take stock of the state of the game’s soundtrack, and what is needed for future stages. What We Have The soundtrack of the Microbe stage is complete. The best place to find the comp…

---

## [3D Day/Night Cycle Length](https://forum.revolutionarygamesstudio.com/t/3d-day-night-cycle-length/1205)

<div class="topic-metadata">

**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 2\
**Last updated:** [November 8, 2025, 5:47pm UTC](https://forum.revolutionarygamesstudio.com/t/3d-day-night-cycle-length/1205 "2025-11-08T17:47:39Z")

</div>

For the Macroscopic and Aware stages, I think we will have a tension where we want the day/night cycle to be quick so that the player can experience as many day/night cycles as possible in a single game cycle to allow fo…

[Previous page](https://forum.revolutionarygamesstudio.com/latest.md?page=1)

[Next page](https://forum.revolutionarygamesstudio.com/latest.md?page=3)
