# Latest

**URL:** https://forum.revolutionarygamesstudio.com/latest.md?page=3

[Latest](https://forum.revolutionarygamesstudio.com/latest.md) · [Categories](https://forum.revolutionarygamesstudio.com/categories.md)

**Page:** 4

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## [Outreach Team - Pintarrolas](https://forum.revolutionarygamesstudio.com/t/outreach-team-pintarrolas/1208)

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**Author:** [@Pintarrolas](https://forum.revolutionarygamesstudio.com/u/Pintarrolas)\
**Replies:** 1\
**Last updated:** [November 24, 2025, 10:18am UTC](https://forum.revolutionarygamesstudio.com/t/outreach-team-pintarrolas/1208 "2025-11-24T10:18:42Z")

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Hey team! My name is Pedro, I made a Master’s degree in Social - Organizational Psychology. At first I was working with refugees in an NGO but due to the corruption inside, I ended up working with social media platform…

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## [Basic Macroscopic Procedural Parts Design](https://forum.revolutionarygamesstudio.com/t/basic-macroscopic-procedural-parts-design/1203)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 1\
**Last updated:** [November 18, 2025, 10:21pm UTC](https://forum.revolutionarygamesstudio.com/t/basic-macroscopic-procedural-parts-design/1203 "2025-11-18T22:21:07Z")

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I have spent a little bit of time designing a rough proposal for a procedural parts demo. These ideas seem to be relatively straightforward to implement in the game, though I do not claim that they are a particularly lon…

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## [Worldbuilding and spec evo of the Hexaquill Homeworld](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 10\
**Last updated:** [November 17, 2025, 11:59pm UTC](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175 "2025-11-17T23:59:44Z")

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As I’ve mentioned before I have a concept for loading screens that tell a story over the stages of the game. To do this I plan on working through the evolutionary tree of four different body plans, all based on creature…

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## [Land Biomes in Thrive](https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124)

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**Author:** [@aaronmkersh](https://forum.revolutionarygamesstudio.com/u/aaronmkersh)\
**Replies:** 29\
**Last updated:** [November 15, 2025, 11:29pm UTC](https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124 "2025-11-15T23:29:29Z")

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There hasn’t been any discussion yet that I can find on how land biomes / patches will be defined in Thrive. Recently I’ve embarked on a quest to define what future soundtrack themes we will likely need (forum post on t…

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## [Thrive Soundtrack Completion Tracker](https://forum.revolutionarygamesstudio.com/t/thrive-soundtrack-completion-tracker/1204)

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**Author:** [@aaronmkersh](https://forum.revolutionarygamesstudio.com/u/aaronmkersh)\
**Replies:** 8\
**Last updated:** [November 14, 2025, 2:41am UTC](https://forum.revolutionarygamesstudio.com/t/thrive-soundtrack-completion-tracker/1204 "2025-11-14T02:41:37Z")

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With 1.0 on the horizon, it’s time we take stock of the state of the game’s soundtrack, and what is needed for future stages. What We Have The soundtrack of the Microbe stage is complete. The best place to find the comp…

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## [3D Day/Night Cycle Length](https://forum.revolutionarygamesstudio.com/t/3d-day-night-cycle-length/1205)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 2\
**Last updated:** [November 8, 2025, 5:47pm UTC](https://forum.revolutionarygamesstudio.com/t/3d-day-night-cycle-length/1205 "2025-11-08T17:47:39Z")

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For the Macroscopic and Aware stages, I think we will have a tension where we want the day/night cycle to be quick so that the player can experience as many day/night cycles as possible in a single game cycle to allow fo…

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## [0.9.1 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-9-1-release-planning/1200)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 10\
**Last updated:** [November 7, 2025, 7:17am UTC](https://forum.revolutionarygamesstudio.com/t/0-9-1-release-planning/1200 "2025-11-07T07:17:26Z")

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Since the last release planning thread, we have released 0.9.0. Originally the last release planning thread was for 0.8.4 so we’ve made great progress on the roadmap. And it is starting to look pretty barren now that I r…

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## [Thrive's Price on Steam](https://forum.revolutionarygamesstudio.com/t/thrives-price-on-steam/1201)

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**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 5\
**Last updated:** [November 7, 2025, 7:03am UTC](https://forum.revolutionarygamesstudio.com/t/thrives-price-on-steam/1201 "2025-11-07T07:03:34Z")

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I wanted to bring this up before the 1.0.0 release, and in public on the dev forum so everyone knows what I said. Thrive is a free game, but it’s also 4.99 USD on Steam (in the USA, prices can vary by region even in the …

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## [General Balancing Thread](https://forum.revolutionarygamesstudio.com/t/general-balancing-thread/1122)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 13\
**Last updated:** [November 2, 2025, 9:24pm UTC](https://forum.revolutionarygamesstudio.com/t/general-balancing-thread/1122 "2025-11-02T21:24:01Z")

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I wanted to create a thread on the forums since I notice balancing thoughts on Discord oftentimes get brought up, spur some conversation, and get forgotten. This is a thread for ideas which don’t require their own forums…

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## [The Build-Up to 1.0](https://forum.revolutionarygamesstudio.com/t/the-build-up-to-1-0/1199)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [October 27, 2025, 7:28pm UTC](https://forum.revolutionarygamesstudio.com/t/the-build-up-to-1-0/1199 "2025-10-27T19:28:54Z")

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This is a thread for organizing discussion related to potential efforts related to the 1.0 release. I don’t think we should pressure ourselves to make the 1.0 release a fireworks show. But it is a significant milestone b…

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## [0018/Matt R - New Theory Team member](https://forum.revolutionarygamesstudio.com/t/0018-matt-r-new-theory-team-member/1197)

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**Author:** [@0018](https://forum.revolutionarygamesstudio.com/u/0018)\
**Replies:** 2\
**Last updated:** [October 12, 2025, 9:45pm UTC](https://forum.revolutionarygamesstudio.com/t/0018-matt-r-new-theory-team-member/1197 "2025-10-12T21:45:50Z")

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Hello all, I’m Matthew, and I am excited to get to know you all! I’m currently in my junior year at California State University, San Bernardino. I study geology and have both field and lab experience. I have taken many…

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## [Changing Environmental Colors In Response to Compounds](https://forum.revolutionarygamesstudio.com/t/changing-environmental-colors-in-response-to-compounds/1195)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [October 5, 2025, 1:20pm UTC](https://forum.revolutionarygamesstudio.com/t/changing-environmental-colors-in-response-to-compounds/1195 "2025-10-05T13:20:41Z")

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Short little post I’ll share related to graphics. I believe a community user also suggested it on a forum thread a while ago, but I’ll need to search for it. Earth’s oceans have changed color dramatically over time base…

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## [Poisonous Player Cells](https://forum.revolutionarygamesstudio.com/t/poisonous-player-cells/1193)

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**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 4\
**Last updated:** [October 3, 2025, 4:10pm UTC](https://forum.revolutionarygamesstudio.com/t/poisonous-player-cells/1193 "2025-10-03T16:10:58Z")

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I wanted to bring up this topic before we wrap up the microbe stage: we’ve seen multiple players trying a strategy of having enough toxin to kill an engulfing cell, only to be disappointed that it isn’t possible due to a…

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## [Thrive is now using Godot 4.5](https://forum.revolutionarygamesstudio.com/t/thrive-is-now-using-godot-4-5/1194)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 4\
**Last updated:** [September 25, 2025, 1:48pm UTC](https://forum.revolutionarygamesstudio.com/t/thrive-is-now-using-godot-4-5/1194 "2025-09-25T13:48:36Z")

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Just to let everyone know it is time to install a new Godot version. I’ll also take this time to say that next (after I figure out why Mac builds are crashing) I’m tackling a new way saving will work. In anticipation of…

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## [Microbe Stage Terrain Generation and Features](https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777)

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**Author:** [@Buckly](https://forum.revolutionarygamesstudio.com/u/Buckly)\
**Replies:** 15\
**Last updated:** [September 20, 2025, 4:19pm UTC](https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 "2025-09-20T16:19:35Z")

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Me and Nunz had been discussing physical terrain in the developer chatroom, and after some momentary exchanges decided it would be a good idea to move the discussion to the forums. In Thrive, the microbe biomes are curr…

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## [Wrapping Up The Microbe Stage](https://forum.revolutionarygamesstudio.com/t/wrapping-up-the-microbe-stage/1170)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 21\
**Last updated:** [September 10, 2025, 6:23pm UTC](https://forum.revolutionarygamesstudio.com/t/wrapping-up-the-microbe-stage/1170 "2025-09-10T18:23:03Z")

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I think it’s appropriate to start discussing this, considering how sparse the roadmap is starting to look. 0.9 is approaching, and with it, the crazy idea that development on the Microbe Stage is rounding out. Volunteer…

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## [DevonHalstonDraedle - 3D Modeller and Artist](https://forum.revolutionarygamesstudio.com/t/devonhalstondraedle-3d-modeller-and-artist/1191)

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**Author:** [@DevonHalstonDraedle](https://forum.revolutionarygamesstudio.com/u/DevonHalstonDraedle)\
**Replies:** 3\
**Last updated:** [September 15, 2025, 5:17pm UTC](https://forum.revolutionarygamesstudio.com/t/devonhalstondraedle-3d-modeller-and-artist/1191 "2025-09-15T17:17:08Z")

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Greetings! I’m Devon, the latest Artist to join the team, although some of you may already know me as that madman who made those evolutionary trees before it became an in-game feature! As for what I am intending to do,…

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## [Bootleg Thrive Review Tracking](https://forum.revolutionarygamesstudio.com/t/bootleg-thrive-review-tracking/1188)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [September 12, 2025, 3:40am UTC](https://forum.revolutionarygamesstudio.com/t/bootleg-thrive-review-tracking/1188 "2025-09-12T03:40:29Z")

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I made a very bootleg and manual sentiment analysis of the past 100+ Thrive reviews on Steam in Excel. I essentially went through each review and collected this information: ID (changed to numbers) Date of Review Hours…

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## [Thim's vision of Thrive (as of 2025)](https://forum.revolutionarygamesstudio.com/t/thims-vision-of-thrive-as-of-2025/1189)

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**Author:** [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Replies:** 3\
**Last updated:** [September 10, 2025, 10:21am UTC](https://forum.revolutionarygamesstudio.com/t/thims-vision-of-thrive-as-of-2025/1189 "2025-09-10T10:21:58Z")

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Up to this point, Ive intentionally avoided big threads on how I think Thrive should play later stages. It’s energy that could be spent working on the current game, if people disagree with me it’s even more energy spent …

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## [How Difficult Should Thrive Be?](https://forum.revolutionarygamesstudio.com/t/how-difficult-should-thrive-be/1112)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 20\
**Last updated:** [September 9, 2025, 10:47pm UTC](https://forum.revolutionarygamesstudio.com/t/how-difficult-should-thrive-be/1112 "2025-09-09T22:47:13Z")

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Let’s talk about difficulty. Generally, there are three parts that define how easy or hard a game is: Balancing - Damage, health, speed, etc. These are a bit easier to diagnose, and a bit easier to set. Ties to immedia…

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## [Flora Generation Constraints](https://forum.revolutionarygamesstudio.com/t/flora-generation-constraints/1148)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 16\
**Last updated:** [September 8, 2025, 8:37am UTC](https://forum.revolutionarygamesstudio.com/t/flora-generation-constraints/1148 "2025-09-08T08:37:26Z")

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As I am developing the world generator it is becoming important to know what the expected properties will be of the flora typically generated in the 3D environment (primarily land part of macroscopic-aware-awakening), ‘g…

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## [Rathalos - New Game Designer](https://forum.revolutionarygamesstudio.com/t/rathalos-new-game-designer/1187)

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**Author:** [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)\
**Replies:** 1\
**Last updated:** [September 7, 2025, 12:11am UTC](https://forum.revolutionarygamesstudio.com/t/rathalos-new-game-designer/1187 "2025-09-07T00:11:08Z")

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Hi everyone! New Game Design Team member here, though I have been on the communinity forums for quite a few years now. Outside Thrive, I have played and play tested a variety of games, from RPGs to strategy games (main…

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## [Dylanlee082 - New Programmer](https://forum.revolutionarygamesstudio.com/t/dylanlee082-new-programmer/1184)

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**Author:** [@dylanlee082](https://forum.revolutionarygamesstudio.com/u/dylanlee082)\
**Replies:** 2\
**Last updated:** [September 1, 2025, 7:34am UTC](https://forum.revolutionarygamesstudio.com/t/dylanlee082-new-programmer/1184 "2025-09-01T07:34:27Z")

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Hello! My name is Dylan Lee. I don’t have any significant game development background and I am primarily intending to learn and contribute as a hobby. I do have some experience working with C#, but my professional backg…

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## [Patch Map Design Discussion](https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597)

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**Author:** [@Untrustedlife](https://forum.revolutionarygamesstudio.com/u/Untrustedlife)\
**Replies:** 132\
**Last updated:** [August 31, 2025, 5:13pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597 "2025-08-31T17:13:43Z")

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This is a thread for discussing how we will design the patch map, whether it will be side on or top down, etc.(Offloading discussion from discord)

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## [0.8.4 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-4-release-planning/1180)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 1\
**Last updated:** [August 19, 2025, 4:23pm UTC](https://forum.revolutionarygamesstudio.com/t/0-8-4-release-planning/1180 "2025-08-19T16:23:30Z")

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With a release again being out, it is time to talk about the next release. As I don’t expect the few difficult marked things on the 0.8.x roadmap to still being actively worked on, I predict the next release to be called…

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## [Surface Area, Volume, and Ratios](https://forum.revolutionarygamesstudio.com/t/surface-area-volume-and-ratios/978)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 39\
**Last updated:** [July 21, 2025, 11:27pm UTC](https://forum.revolutionarygamesstudio.com/t/surface-area-volume-and-ratios/978 "2025-07-21T23:27:16Z")

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I’ve been considering the underlying game design philosophy of Thrive and have come to the conclusion that we might benefit from introducing another layer of simple detail for the player to consider in building their org…

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## [Theorist Member Areas of Expertise](https://forum.revolutionarygamesstudio.com/t/theorist-member-areas-of-expertise/1090)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 2\
**Last updated:** [July 10, 2025, 6:05pm UTC](https://forum.revolutionarygamesstudio.com/t/theorist-member-areas-of-expertise/1090 "2025-07-10T18:05:15Z")

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I mentioned this in the discord yesterday, but I believe that we can make things easier for everyone by listing all members of the Theory team by our various fields of expertise as well as other fields we have some knowl…

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## [Macroscopic Editor, Progression, and Principles](https://forum.revolutionarygamesstudio.com/t/macroscopic-editor-progression-and-principles/943)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 47\
**Last updated:** [June 30, 2025, 6:51am UTC](https://forum.revolutionarygamesstudio.com/t/macroscopic-editor-progression-and-principles/943 "2025-06-30T06:51:41Z")

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I wanted to make a post which compiled my previous posts and will serve as a place for future concepts related to how we deal with the macroscopic editor since I feel like they’re some of the more detailed concepts we ha…

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## [Organ Systems of the Late-Multicellular/Macroscopic Stages](https://forum.revolutionarygamesstudio.com/t/organ-systems-of-the-late-multicellular-macroscopic-stages/1011)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 6\
**Last updated:** [June 28, 2025, 1:03am UTC](https://forum.revolutionarygamesstudio.com/t/organ-systems-of-the-late-multicellular-macroscopic-stages/1011 "2025-06-28T01:03:38Z")

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This post is essentially a thread dedicated to the concept proposed in the thread/line of posts linked below, I just want to centralize/document it to get more focused commentary on it. I’ll essentially be using the rule…

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## [Xardwen - New Theory Team Member](https://forum.revolutionarygamesstudio.com/t/xardwen-new-theory-team-member/1176)

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**Author:** [@Xardwen](https://forum.revolutionarygamesstudio.com/u/Xardwen)\
**Replies:** 8\
**Last updated:** [June 27, 2025, 9:42pm UTC](https://forum.revolutionarygamesstudio.com/t/xardwen-new-theory-team-member/1176 "2025-06-27T21:42:06Z")

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Hi all, I’m Andrew (or Xardwen, as I go by on various parts of the interwebs : P ) and I’m very excited to join the Theory subset of the Thrive development team :grinning\_face\_with\_smiling\_eyes: I’m currently in the p…

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