# Latest

**URL:** https://forum.revolutionarygamesstudio.com/latest.md?page=4

[Latest](https://forum.revolutionarygamesstudio.com/latest.md) · [Categories](https://forum.revolutionarygamesstudio.com/categories.md)

**Page:** 5

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## [Revolutionary Games Studio ry - Report Of Activities 2024](https://forum.revolutionarygamesstudio.com/t/revolutionary-games-studio-ry-report-of-activities-2024/1164)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [April 15, 2025, 1:16pm UTC](https://forum.revolutionarygamesstudio.com/t/revolutionary-games-studio-ry-report-of-activities-2024/1164 "2025-04-15T13:16:27Z")

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Here is last year’s action report on the Revolutionary Games Studio ry association. Main Projects Revolutionary Games Studio ry supported the development of the following open source projects in 2024: Thrive In 2024 t…

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## [Reworking the tutorial](https://forum.revolutionarygamesstudio.com/t/reworking-the-tutorial/1161)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 28\
**Last updated:** [March 27, 2025, 9:24am UTC](https://forum.revolutionarygamesstudio.com/t/reworking-the-tutorial/1161 "2025-03-27T09:24:28Z")

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I’m opening this thread to talk about basically a full rework of the early tutorial flow to make it better for new players. I’m opening this thread as I’m struggling to get this big PR reviewed: As with any big chan…

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## [New mascots](https://forum.revolutionarygamesstudio.com/t/new-mascots/1163)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 5\
**Last updated:** [March 21, 2025, 1:44pm UTC](https://forum.revolutionarygamesstudio.com/t/new-mascots/1163 "2025-03-21T13:44:16Z")

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As many probably know we don’t have an official mascot for thrive. We also don’t have the proper paperwork to use the disturbance issue free. (I know it’s heartbreaking). While discussing what to do the other day with …

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## [Harmonyjpetersen - Game Design](https://forum.revolutionarygamesstudio.com/t/harmonyjpetersen-game-design/1160)

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**Author:** [@harmonyjpetersen](https://forum.revolutionarygamesstudio.com/u/harmonyjpetersen)\
**Replies:** 2\
**Last updated:** [March 18, 2025, 7:07pm UTC](https://forum.revolutionarygamesstudio.com/t/harmonyjpetersen-game-design/1160 "2025-03-18T19:07:47Z")

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Designer and Creator of the FOSS TTRPG: “TOY (Tales Of Yours)”, and author of two books. Also an experienced programmer of 20+ years, although C# is not among my known languages, which means even if I"m not able to cont…

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## [An argument for Ascension tech being a progressive research rather than an on/off research](https://forum.revolutionarygamesstudio.com/t/an-argument-for-ascension-tech-being-a-progressive-research-rather-than-an-on-off-research/1158)

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**Author:** [@harmonyjpetersen](https://forum.revolutionarygamesstudio.com/u/harmonyjpetersen)\
**Replies:** 12\
**Last updated:** [March 18, 2025, 1:11pm UTC](https://forum.revolutionarygamesstudio.com/t/an-argument-for-ascension-tech-being-a-progressive-research-rather-than-an-on-off-research/1158 "2025-03-18T13:11:21Z")

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The step between Space stage and Ascended Stage has been discussed as an “Ascension Gate”, with an associated research that unlocks the next stage, granting the player access to all the previous stages in a god-game mode…

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## [How Big Should Space Be?](https://forum.revolutionarygamesstudio.com/t/how-big-should-space-be/1049)

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**Author:** [@Gamedungeon](https://forum.revolutionarygamesstudio.com/u/Gamedungeon)\
**Replies:** 5\
**Last updated:** [March 17, 2025, 1:16am UTC](https://forum.revolutionarygamesstudio.com/t/how-big-should-space-be/1049 "2025-03-17T01:16:16Z")

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How big do we want space to be? It is entirely possible to simulate entire galaxies: That does come with a couple of drawbacks though. It’s far too much for a player to ever interact with Those simulati…

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## [Replayability of the Microbe Stage](https://forum.revolutionarygamesstudio.com/t/replayability-of-the-microbe-stage/1144)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 2\
**Last updated:** [March 14, 2025, 7:19pm UTC](https://forum.revolutionarygamesstudio.com/t/replayability-of-the-microbe-stage/1144 "2025-03-14T19:19:34Z")

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Replayability is a buzzword in the industry, but it generally is referring to how good a game holds up after multiple playthroughs. It is assumed to be just a proxy of how good a game’s design is, but that isn’t necessar…

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## [Finishing the tolerances feature](https://forum.revolutionarygamesstudio.com/t/finishing-the-tolerances-feature/1151)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 2\
**Last updated:** [March 13, 2025, 1:10pm UTC](https://forum.revolutionarygamesstudio.com/t/finishing-the-tolerances-feature/1151 "2025-03-13T13:10:14Z")

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With 0.8.1 just having been released with the tolerances feature, but sadly not much feedback having come in yet, we need to talk about finishing the feature. Due to time constraints I was not able to add in organelles …

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## [Idea for a loading screen story](https://forum.revolutionarygamesstudio.com/t/idea-for-a-loading-screen-story/1154)

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**Author:** [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Replies:** 14\
**Last updated:** [March 10, 2025, 9:26pm UTC](https://forum.revolutionarygamesstudio.com/t/idea-for-a-loading-screen-story/1154 "2025-03-10T21:26:20Z")

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So I mentioned this on the discord already, but i’ve been trying to think of ways I can help out more directly while waiting for science questions or stages where the theory team will have more to do. During my ponderin…

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## [Lady Death's Head - New Programmer](https://forum.revolutionarygamesstudio.com/t/lady-deaths-head-new-programmer/1157)

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**Author:** [@lady\_deaths\_head](https://forum.revolutionarygamesstudio.com/u/lady_deaths_head)\
**Replies:** 1\
**Last updated:** [March 8, 2025, 12:13pm UTC](https://forum.revolutionarygamesstudio.com/t/lady-deaths-head-new-programmer/1157 "2025-03-08T12:13:06Z")

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Hello! I go by Lady Death’s Head. I’m an indie game developer and have made small games for various gamejams: My main itch profile and My full profile including less polished projects. I work with godot and GDScript but …

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## [Upgrading to Godot 4.4](https://forum.revolutionarygamesstudio.com/t/upgrading-to-godot-4-4/1156)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [March 5, 2025, 1:58pm UTC](https://forum.revolutionarygamesstudio.com/t/upgrading-to-godot-4-4/1156 "2025-03-05T13:58:39Z")

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I’m making this thread to let everyone know that we are soon switching to Godot 4.4, so anyone using Godot locally on Thrive should download the update now. Otherwise a lot of people will be surprised in a few days to wo…

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## [Starting on a design document for the civ stage](https://forum.revolutionarygamesstudio.com/t/starting-on-a-design-document-for-the-civ-stage/1152)

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**Author:** [@harmonyjpetersen](https://forum.revolutionarygamesstudio.com/u/harmonyjpetersen)\
**Replies:** 7\
**Last updated:** [March 5, 2025, 3:07am UTC](https://forum.revolutionarygamesstudio.com/t/starting-on-a-design-document-for-the-civ-stage/1152 "2025-03-05T03:07:58Z")

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ThriveSociety.pdf (82.4 KB) I’m starting on a design document for the Thrive Civ stage, but I wanted to put it to the community to see if it agrees with my design thoughts before diving into them (also to ensure the com…

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## [0.8.2 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-2-release-planning/1150)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 6\
**Last updated:** [February 25, 2025, 2:29pm UTC](https://forum.revolutionarygamesstudio.com/t/0-8-2-release-planning/1150 "2025-02-25T14:29:53Z")

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I’m again making this usual release planning thread after the latest release for talking about the plans for the next release. First off, due to a major multicellular bug we need to have a patch release early next week …

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## [0.8.1 Release Planning](https://forum.revolutionarygamesstudio.com/t/0-8-1-release-planning/1136)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 5\
**Last updated:** [February 23, 2025, 7:38pm UTC](https://forum.revolutionarygamesstudio.com/t/0-8-1-release-planning/1136 "2025-02-23T19:38:50Z")

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With 0.8.0 out it is time again to make one of these threads. I already copied many of the not completed issues to the new milestone (and set a tentative release date for February): Release 0.8.1 Milestone · GitHub For…

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## [Concept Art Library](https://forum.revolutionarygamesstudio.com/t/concept-art-library/609)

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**Author:** [@MirrorMonkey2](https://forum.revolutionarygamesstudio.com/u/MirrorMonkey2)\
**Replies:** 17\
**Last updated:** [February 18, 2025, 12:10am UTC](https://forum.revolutionarygamesstudio.com/t/concept-art-library/609 "2025-02-18T00:10:02Z")

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We now have a centralized art repository which organizes all relevant concept art by stage and topic: https://drive.google.com/drive/folders/14Qg-VaRQQMSeS6GWzcGdMCAUkS4ZsgfR?usp=sharing The greatest piece of concept a…

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## [Environmental Tolerance Adaptations](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-adaptations/699)

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**Author:** [@NickTheNick](https://forum.revolutionarygamesstudio.com/u/NickTheNick)\
**Replies:** 69\
**Last updated:** [February 11, 2025, 11:41am UTC](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-adaptations/699 "2025-02-11T11:41:05Z")

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I could not find if such a thread already existed. If it does, let me know and I’ll merge this with that. The topic of environmental adaptations has come up many times now in the past years, but I’m not sure if any conc…

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## [Radiotrophy](https://forum.revolutionarygamesstudio.com/t/radiotrophy/631)

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**Author:** [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)\
**Replies:** 23\
**Last updated:** [January 29, 2025, 4:05pm UTC](https://forum.revolutionarygamesstudio.com/t/radiotrophy/631 "2025-01-29T16:05:55Z")

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I was thinking more about radiotrophy, I think it’s a really interesting idea. Here’s an idea for mechanics for it, would love to know what everyone thinks. While planetary O2 is low and there is little Ozone layer it…

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## [Expectations for Filling Important Niches in Thrive](https://forum.revolutionarygamesstudio.com/t/expectations-for-filling-important-niches-in-thrive/1147)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 2\
**Last updated:** [January 24, 2025, 9:20am UTC](https://forum.revolutionarygamesstudio.com/t/expectations-for-filling-important-niches-in-thrive/1147 "2025-01-24T09:20:15Z")

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What is our general plan for filling specific important niches for organisms in the later stages? I see two different ways that our audience will want to play Thrive: The player will begin a game without a set strategy…

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## [3D anorganic environment design document](https://forum.revolutionarygamesstudio.com/t/3d-anorganic-environment-design-document/1044)

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**Author:** [@MirrorMonkey2](https://forum.revolutionarygamesstudio.com/u/MirrorMonkey2)\
**Replies:** 7\
**Last updated:** [January 17, 2025, 2:15pm UTC](https://forum.revolutionarygamesstudio.com/t/3d-anorganic-environment-design-document/1044 "2025-01-17T14:15:03Z")

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It’s been a long time since I posted on the development forum and since I contributed to Thrive in any substantial way. But that doesn’t mean that Thrive wasn’t on my mind. As the last few months have seen the addition…

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## [Handling Scale](https://forum.revolutionarygamesstudio.com/t/handling-scale/968)

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**Author:** [@Gamedungeon](https://forum.revolutionarygamesstudio.com/u/Gamedungeon)\
**Replies:** 36\
**Last updated:** [January 16, 2025, 4:08pm UTC](https://forum.revolutionarygamesstudio.com/t/handling-scale/968 "2025-01-16T16:08:34Z")

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This is an important conversation I’ve seen almost no talk about. How do we plan on handling scale? Cells come in all shapes and sizes. You can see a single-celled organism that makes a tardigrade look small, or others t…

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## [Reconsidering the Multicellular-Aware Transition](https://forum.revolutionarygamesstudio.com/t/reconsidering-the-multicellular-aware-transition/1140)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 7\
**Last updated:** [January 14, 2025, 2:00pm UTC](https://forum.revolutionarygamesstudio.com/t/reconsidering-the-multicellular-aware-transition/1140 "2025-01-14T14:00:44Z")

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The multicellular stage, according to our legacy concepts, starts upon unlocking multicellularity and ends upon evolving a nervous system. This resulted in some awkwardness in that there would inherently be an early-late…

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## [Game Design Lead Transition](https://forum.revolutionarygamesstudio.com/t/game-design-lead-transition/1143)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 3\
**Last updated:** [January 15, 2025, 9:08am UTC](https://forum.revolutionarygamesstudio.com/t/game-design-lead-transition/1143 "2025-01-15T09:08:52Z")

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Hey everyone, With Buckly stepping down as the lead game designer, I have now assumed that position. Though I’m sure he isn’t disappearing, having him as the lead game designer for the majority of the completion of our …

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## [The Sessile Question](https://forum.revolutionarygamesstudio.com/t/the-sessile-question/903)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 20\
**Last updated:** [January 14, 2025, 11:01am UTC](https://forum.revolutionarygamesstudio.com/t/the-sessile-question/903 "2025-01-14T11:01:55Z")

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Note: Along with plants, the scope of this discussion includes other sessile organisms, such as fungi, sponges, coral, etc. Sessile organisms have always been murky in concepts for Thrive, with brainstorming pushed off …

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## [Patryk26g - New Programmer](https://forum.revolutionarygamesstudio.com/t/patryk26g-new-programmer/1139)

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**Author:** [@Patryk26g](https://forum.revolutionarygamesstudio.com/u/Patryk26g)\
**Replies:** 2\
**Last updated:** [January 7, 2025, 8:26am UTC](https://forum.revolutionarygamesstudio.com/t/patryk26g-new-programmer/1139 "2025-01-07T08:26:06Z")

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Hello! My name is Patryk, 24, from Poland. Recently I graduated from college with Computer Science major. I also studied Biotechnology (but I decided to drop out) so I have a little bit of knoledge in biology and chemis…

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## [The World Generator: A Dynamically Generated GIS](https://forum.revolutionarygamesstudio.com/t/the-world-generator-a-dynamically-generated-gis/1015)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 16\
**Last updated:** [December 21, 2024, 4:37am UTC](https://forum.revolutionarygamesstudio.com/t/the-world-generator-a-dynamically-generated-gis/1015 "2024-12-21T04:37:31Z")

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I have been working on the world generation system for a while now, and I would like to discuss my findings so far along with a proposed solution: Defining the Problem:Thrive will need a world generation system that can…

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## [Evaluating Thrive 1.0 Release Goals](https://forum.revolutionarygamesstudio.com/t/evaluating-thrive-1-0-release-goals/1135)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 5\
**Last updated:** [December 20, 2024, 7:12pm UTC](https://forum.revolutionarygamesstudio.com/t/evaluating-thrive-1-0-release-goals/1135 "2024-12-20T19:12:55Z")

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With the release of version 1.0 in sight now that we are quickly approaching the end of the microbe stage roadmap, I think it would be a good time to re-evaluate what exactly we want the release of Thrive 1.0 to represen…

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## [Planet Generation Roadmap](https://forum.revolutionarygamesstudio.com/t/planet-generation-roadmap/1134)

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**Author:** [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Replies:** 3\
**Last updated:** [December 20, 2024, 8:25am UTC](https://forum.revolutionarygamesstudio.com/t/planet-generation-roadmap/1134 "2024-12-20T08:25:53Z")

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It seems like now would be a good time to discuss expectations for the planet generation system roadmap now that we have reached 0.8. As I have stated before, I have been designing the world generation system with the v…

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## [Context-Dependent Hints](https://forum.revolutionarygamesstudio.com/t/context-dependent-hints/1133)

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**Author:** [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 5\
**Last updated:** [December 20, 2024, 5:05am UTC](https://forum.revolutionarygamesstudio.com/t/context-dependent-hints/1133 "2024-12-20T05:05:52Z")

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Context-dependent hints are one thing in Thrive that can seriously help us manage information overload. It can be hard to understand exactly what is being asked of you in a sandbox, so some well-placed, dynamic informati…

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## [Sulfur metabolism](https://forum.revolutionarygamesstudio.com/t/sulfur-metabolism/1129)

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**Author:** [@Mr42](https://forum.revolutionarygamesstudio.com/u/Mr42)\
**Replies:** 3\
**Last updated:** [December 18, 2024, 6:02pm UTC](https://forum.revolutionarygamesstudio.com/t/sulfur-metabolism/1129 "2024-12-18T18:02:05Z")

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Let’s talk Sulfur metabolism Since 0.4.0 the only process responsible for utilization of sulfur was Hydrogen Sulfide Chemosynthesis which allowed players to turn hydrogen sulfide and CO2 into glucose. 6 CO2 + 12 H2S = …

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## [Updating to .NET 9](https://forum.revolutionarygamesstudio.com/t/updating-to-net-9/1132)

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**Author:** [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 0\
**Last updated:** [November 29, 2024, 5:09pm UTC](https://forum.revolutionarygamesstudio.com/t/updating-to-net-9/1132 "2024-11-29T17:09:17Z")

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I’ll update Thrive to use .NET 9 as it was released a little bit ago. So everyone should go ahead and install the new SDK version.

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