# 0.4.2 Features Discussion Thread

**URL:** https://forum.revolutionarygamesstudio.com/t/0-4-2-features-discussion-thread/589
**Category:** Gameplay
**Created:** [March 30, 2019, 11:58am UTC](https://forum.revolutionarygamesstudio.com/t/0-4-2-features-discussion-thread/589 "2019-03-30T11:58:42Z")
**Posts on this page:** 1
**Showing post:** 11

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [March 31, 2019, 10:47am UTC](https://forum.revolutionarygamesstudio.com/t/0-4-2-features-discussion-thread/589/11 "2019-03-31T10:47:53Z")

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> [@tjwhale](#):
>
> auto-evo, species respond to patch conditions when they evolve

Right now as the population changing is completely random, I’m not sure how well spreading to different patches would work. I think what will happen is that there will randomly be all kinds of species in all patches instead of species that have adapted to patch they are in.

But I think I now got all the issues (and a few extra technical ones) added to a milestone: [Release 0.4.2 Milestone · GitHub](https://github.com/Revolutionary-Games/Thrive/milestone/12)

If I missed anything, let me know.

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