# 0.4.4 Features Discussion Thread

**URL:** https://forum.revolutionarygamesstudio.com/t/0-4-4-features-discussion-thread/649
**Category:** Gameplay
**Created:** [December 22, 2019, 4:42pm UTC](https://forum.revolutionarygamesstudio.com/t/0-4-4-features-discussion-thread/649 "2019-12-22T16:42:37Z")
**Posts on this page:** 1
**Showing post:** 11

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [January 7, 2020, 8:16pm UTC](https://forum.revolutionarygamesstudio.com/t/0-4-4-features-discussion-thread/649/11 "2020-01-07T20:16:49Z")

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Oh you meant the upgrades. It seems we don’t have a thread for that. I suppose I’ll make one (low effort one):

> [@Organelle Upgrades](https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656):
>
> So organelle upgrades have been discussed a lot in the past, but no finished designs (to my knowledge) have been made. So let’s make a complete design before deciding to include the upgrades in some release. Here’s an older quote about the upgrades: We already have a bunch of organelles added, so it is time to make some designs for upgrades as it seems quite a popular feature.

I don’t personally have time to debate upgrades now but I’m hoping some people will be able to come up with a grand design for the upgrades.

The system should be mostly defined before deciding to try to implement it, unless some programmer wants to have a go at it before the design is complete.

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