# 0.4.4 Features Discussion Thread

**URL:** https://forum.revolutionarygamesstudio.com/t/0-4-4-features-discussion-thread/649
**Category:** Gameplay
**Created:** [December 22, 2019, 4:42pm UTC](https://forum.revolutionarygamesstudio.com/t/0-4-4-features-discussion-thread/649 "2019-12-22T16:42:37Z")
**Posts on this page:** 1
**Showing post:** 13

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### Author: ![Buckly](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/buckly/32/1259_2.png) [@Buckly](https://forum.revolutionarygamesstudio.com/u/Buckly)
#### Post date: [January 7, 2020, 10:29pm UTC](https://forum.revolutionarygamesstudio.com/t/0-4-4-features-discussion-thread/649/13 "2020-01-07T22:29:34Z")

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A quick and simple tutorial to teach players how to move and operate the UI would be a welcome addition. So I believe it aught to be implemented sometime soon.

There’s some nice ideas in this post if your interested in discussing it further sometime.

> [@Tutorial: Redux](https://forum.revolutionarygamesstudio.com/t/tutorial-redux/554/2):
>
> What you described sounds good. A fluid, organic tutorial would definitely be great! I do have some disagreements on the evolution/population things though, but I’ve already voiced most of those already and I won’t start again. However – and this relates more to the flow of the tutorial – it does seem a bit confusing to have to split your species in order to see NPC species emerge. In my opinion, you should start to see NPC species appearing in the initial vent patch after the first few editor…

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