# 3D anorganic environment design document

**URL:** https://forum.revolutionarygamesstudio.com/t/3d-anorganic-environment-design-document/1044
**Category:** Graphics
**Created:** [June 20, 2023, 7:30pm UTC](https://forum.revolutionarygamesstudio.com/t/3d-anorganic-environment-design-document/1044 "2023-06-20T19:30:41Z")
**Posts on this page:** 1
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### Author: ![MirrorMonkey2](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/mirrormonkey2/32/859_2.png) [@MirrorMonkey2](https://forum.revolutionarygamesstudio.com/u/MirrorMonkey2)
#### Post date: [June 21, 2023, 8:13am UTC](https://forum.revolutionarygamesstudio.com/t/3d-anorganic-environment-design-document/1044/3 "2023-06-21T08:13:23Z")

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Thanks for the answer! I’m a bit unsure what you mean by Deus’s non-organic design doc. Are you referring to this thread: [Graphics Tasks/Work-Flow Discussion](https://forum.revolutionarygamesstudio.com/t/graphics-tasks-work-flow-discussion/1012)? Or are you referring to the concept art by Uniow?  
In general your answer was mainly focused on the microbe stage side of things. Just to clarify: At the moment my 3D anorganic envorinment design document doesn’t touch upon how we can make the microbe stage look more 3D. It’s mainly about how we might go about creating the environment for the 3D _stages_, which in my mind are all the stages except for the microbe stage. I thought about renaming it “macroscopic anorganic envorinment design document”, but I would eventually like it to include ideas for depicting the very early 3D multicellular stage, which features three-dimensional gameplay but is not macroscopic in the strict sense.  
On the other hand, the microbe stage features 3D graphics and we talk all the time about making the microbe environment look more 3D all the time, but in my mind it’s still “the 2D stage” due to its gameplay.  
Man, this kind of terminology can be confusing at times…

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