# 3D Bubbles

**URL:** https://forum.revolutionarygamesstudio.com/t/3d-bubbles/921
**Category:** Graphics
**Created:** [August 5, 2022, 5:54pm UTC](https://forum.revolutionarygamesstudio.com/t/3d-bubbles/921 "2022-08-05T17:54:28Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![NickTheNick](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/nickthenick/32/17_2.png) [@NickTheNick](https://forum.revolutionarygamesstudio.com/u/NickTheNick)
#### Post date: [August 6, 2022, 6:20pm UTC](https://forum.revolutionarygamesstudio.com/t/3d-bubbles/921/6 "2022-08-06T18:20:19Z")

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> [@hhyyrylainen](#):
>
> They could but their performance impact would be a lot higher, as calculating the current velocity at specific points is a pretty expensive operation as it uses a lot of noise.

Do we currently generate noisemaps in-game, or we have a set of pre-generated noise maps that the game uses for noise?

> [@MirrorMonkey2](#):
>
> One such feature which immediatley comes to mind is fog. Bubbles which are further in the background wil need to be more desaturated than bubbles which are closer to the camera, and non-volumetric fog seems like a ressource-conserving way to achieve this (if I understand correctly, such kinds of fog have been used in games for decades and seem not to be graphically demanding).

Hmm I hadn’t thought of fog, but yeah perhaps that could add some good visual immersion to microscopic gameplay as well.

Blur absolutely will help. If we can place 3D mobile objects on layers other than the player’s layer (the foreground and background), and blur them since they are out of focus, it adds a huge element of visual immersion.

But anyways in terms of bubbles, I can get started tinkering with adding some simple bubbles as a prototype when I get back from my trip. If possible I’d like to get some decorative bubbles, grains, particles, and crystals added to the game before the next release. And then if there’s still time, to make those particles interactable and also add blur and fog. I think adding visual immersion in this way, as well as revamping the ambient SFX ([like in this thread](https://forum.revolutionarygamesstudio.com/t/microbe-biome-ambience/700/18)) can greatly improve the audiovisuals of the game and make it draw in much bigger crowds for future updates, in turn meaning more developers.

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