# A Comprehensive Concept for the Macroscopic Editor

**URL:** https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192
**Category:** Gameplay
**Created:** [September 20, 2025, 7:58am UTC](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192 "2025-09-20T07:58:53Z")
**Posts on this page:** 1
**Showing post:** 19

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### Author: ![Deus](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/deus/32/1906_2.png) [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)
#### Post date: [September 30, 2026, 6:32pm UTC](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192/19 "2026-09-30T18:32:19Z")

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I created a more condensed version of the larger document, available for viewing here: [Copy of Condensed Macroscopic Editor Concept - Google Docs](https://docs.google.com/document/d/1BGfhGfcBdnxHXg4_csn6VpCpF2hCTK6msy3jRMg5ujc/edit?usp=sharing)

It hopefully focuses more on explaining the mechanics, and reduces the reasoning behind why mechanics are the way they are. Ideal use is that implementation proceeds from this document, and anyone who is wondering why a specific decision is made can look at the full concept.

It’s still pretty hefty, but is 5,000 less words. I will continue to condense this through time.

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_[View the full topic](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192)._
