# A Comprehensive Concept for the Macroscopic Editor

**URL:** https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192
**Category:** Gameplay
**Created:** [September 20, 2025, 7:58am UTC](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192 "2025-09-20T07:58:53Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![HyperbolicHadron](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hyperbolichadron/32/2194_2.png) [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)
#### Post date: [November 5, 2025, 9:15pm UTC](https://forum.revolutionarygamesstudio.com/t/a-comprehensive-concept-for-the-macroscopic-editor/1192/5 "2025-11-05T21:15:49Z")

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I have been wanting to reply to this post as I think you have done a great job pulling together all the various ideas into a viable Macroscopic Editor proposal. But I haven’t been able to think of anything to say, so instead I created a simple design for implementing basic Mouth and Limb procedural parts: [Basic Macroscopic Procedural Parts Design](https://forum.revolutionarygamesstudio.com/t/basic-macroscopic-procedural-parts-design/1203/1)

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