# Agents Discussion

**URL:** https://forum.revolutionarygamesstudio.com/t/agents-discussion/472
**Category:** Gameplay
**Created:** [April 11, 2018, 6:04pm UTC](https://forum.revolutionarygamesstudio.com/t/agents-discussion/472 "2018-04-11T18:04:18Z")
**Posts on this page:** 1
**Showing post:** 29

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [May 17, 2024, 12:27pm UTC](https://forum.revolutionarygamesstudio.com/t/agents-discussion/472/29 "2024-05-17T12:27:13Z")

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Guys, we need a finished plan for toxin customization! With the endosymbiosis done (and me tacking day/night issues next) it might be just a couple of weeks until I get around to this and will need a finished plan to be able to implement something.

I think the top 2 ideas at this point are:

- Some kind of lock-key system to have toxin resistances you can evolve and compete with toxin producers to be locked in a race for better resistance / better toxins
- Different toxin types that have different effects, like maybe debuffing ATP generation or movement speed or something like that

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