# AI & Toxin hazard

**URL:** <https://forum.revolutionarygamesstudio.com/t/ai-toxin-hazard/806>\
**Category:** Gameplay\
**Created:** [July 11, 2021, 5:56pm UTC](https://forum.revolutionarygamesstudio.com/t/ai-toxin-hazard/806 "2021-07-11T17:56:18Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Thim](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/t/5f8ce5/32.png) [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Post date:** [July 11, 2021, 10:50pm UTC](https://forum.revolutionarygamesstudio.com/t/ai-toxin-hazard/806/4 "2021-07-11T22:50:03Z")

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Can anyone speak to the role of the environment toxins in the first place? The player should never be running into them by accident, they rarely kill anyway, and once we upgrade the AI they aren’t a trap to lure other cells into. It seems that other than the AI messing up all the toxin does in gameplay is force the player to turn a little bit sometimes.

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