# Cell Adjacency in the multicellular stage

**URL:** https://forum.revolutionarygamesstudio.com/t/cell-adjacency-in-the-multicellular-stage/1212
**Category:** Gameplay
**Created:** [December 11, 2025, 3:29am UTC](https://forum.revolutionarygamesstudio.com/t/cell-adjacency-in-the-multicellular-stage/1212 "2025-12-11T03:29:05Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Thim](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/t/5f8ce5/32.png) [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)
#### Post date: [December 11, 2025, 3:29am UTC](https://forum.revolutionarygamesstudio.com/t/cell-adjacency-in-the-multicellular-stage/1212/1 "2025-12-11T03:29:05Z")

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Following up from roadmap discussion and more specifically topics discussed here:

> [@Beginning Concepts on The Multicellular Stage](https://forum.revolutionarygamesstudio.com/t/beginning-concepts-on-the-multicellular-stage/1171):
>
> I think it’s a good idea to have some sort of baseline discussion related to the Multicellular Stage before we dive headfirst into it after 1.0. I want to note that there are many other threads related to the Multicellular Stage: These are older, and were also started before we had the dedicated Multicellular-Macroscopic switch instead of the legacy Early/Late Multicellular dynamic. They also generally started with the assumption of a smooth transition between the microscopic and macroscop…

It seems like the basic idea behind the mechanic is pretty clear: there should be reasons to lay out cells in a logical arrangement to make an “effective” body as opposed to a general mob of independent microbes. The question, then, is what kind of ruleset makes interesting, accurate, and/or challenging multicellular organisms?

I’m happy to toy around with prototypes if that’s what we need. I expect this mechanic to be key to balancing auto-evo for multicellular, so could we set a deadline of say, the end of March, to have something figured out that we can start coding on?

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### Author: ![Deus](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/deus/32/1906_2.png) [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)
#### Post date: [December 11, 2025, 4:43am UTC](https://forum.revolutionarygamesstudio.com/t/cell-adjacency-in-the-multicellular-stage/1212/2 "2025-12-11T04:43:13Z")

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I think that’s a good deadline. Two different interpretations of this adjacency is to benefit the congregation of more similar tissue together, or to benefit the placement of different tissue types. Rathalos points out that the former is more congruent to realism - development of tissue layers and all that - so I think that’ll be good to start with.

My intuition tells me that there is _something_ we can do with different tissue types interacting with each other, but not 100% sure what that could be. This is something though that I think would tremendously benefit from prototyping. We can see if this by itself provides the strategy we desire, or if we need just a bit more to maximize that.
