# Changing graphics engines

**URL:** https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616
**Category:** Programming
**Created:** [June 27, 2019, 5:33pm UTC](https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616 "2019-06-27T17:33:01Z")
**Posts on this page:** 1
**Showing post:** 18

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 17, 2019, 5:38pm UTC](https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616/18 "2019-07-17T17:38:55Z")

</div>

![Kuvakaappaus%20-%202019-07-17%2020-36-47](https://thrivedevforum-uploads.b-cdn.net/original/2X/b/bcf6c460d5c9c12b3ea9f353405fb249a4ec98ab.jpeg)

Remade the organelle shader. This also has the lighting issue ([https://discourse.bsframework.io/t/importing-transparent-shader-with-lighting-fails/482?u=hhyyrylainen](https://discourse.bsframework.io/t/importing-transparent-shader-with-lighting-fails/482?u=hhyyrylainen)) so they don’t react to light.

---

_[View the full topic](https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616)._
