# Changing graphics engines

**URL:** https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616
**Category:** Programming
**Created:** [June 27, 2019, 5:33pm UTC](https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616 "2019-06-27T17:33:01Z")
**Posts on this page:** 1
**Showing post:** 27

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 13, 2019, 6:09pm UTC](https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616/27 "2019-08-13T18:09:48Z")

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The bsf version is now ready for early testing:

> **[New graphics engine testing](https://community.revolutionarygamesstudio.com/t/new-graphics-engine-testing/2009?u=hhyyrylainen)**
>
> It’s finally time to do a public test of thrive with the new graphics engine. I’ve been working on this for a long time: If you can’t be bothered to read that thread, here’s a two point summary: Ogre has a lot of problems, and I didn’t get any...

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