# Comprehensive Combat Revamp

**URL:** https://forum.revolutionarygamesstudio.com/t/comprehensive-combat-revamp/933
**Category:** Gameplay
**Created:** [August 18, 2022, 5:29pm UTC](https://forum.revolutionarygamesstudio.com/t/comprehensive-combat-revamp/933 "2022-08-18T17:29:28Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![Maxonovien](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/m/f4b2a3/32.png) [@Maxonovien](https://forum.revolutionarygamesstudio.com/u/Maxonovien)
#### Post date: [August 19, 2022, 9:43am UTC](https://forum.revolutionarygamesstudio.com/t/comprehensive-combat-revamp/933/4 "2022-08-19T09:43:32Z")

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Very interesting proposal, although I’d like to point out a very essential element: your references are combat games, where it is generally agreed that the point is to kill enemies. **In Thrive, the fight is not always a given!** One may, as an example, decide to flee heavies; but at the same time, speedies might flee the player instead. Conversely, cells may attack unexpectedly.

This has to be kept in mind: enemies not only have to be defeated, but they also have to be _engaged_ (or not). If no interesting engagement happens, it will be boring to the player. Conversely, if the player can’t help and is always engaged, it might be a difficult situation (but that would be e.g. the main activity in plant gameplay).

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Small remarks on the rest:

- membranes can offer specific damage reduction, so that can count as shielded;
- a viable evo strategy could be active scavenging, that is helping another cell (e.g. through mucilage) to get part of their food; pack mechanisms could be of interest here (even though it isn’t properly a pack as there are different species);
- don’t cells with toxins shoot some upon death? maybe it was patched;
- bombers exist, e.g. bees are evolved to die _when fighting_; but that is not really something I can imagin in bacteria as they have little “kinship awareness”;
- I foresee this resonating with @NickTheNick’s [latest proposal for auto-evo](https://forum.revolutionarygamesstudio.com/t/a-roadmap-for-implementing-auto-evo/703/10)

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