# Depicting the 3D Environment

**URL:** https://forum.revolutionarygamesstudio.com/t/depicting-the-3d-environment/888
**Category:** Graphics
**Created:** [June 1, 2022, 8:36am UTC](https://forum.revolutionarygamesstudio.com/t/depicting-the-3d-environment/888 "2022-06-01T08:36:30Z")
**Posts on this page:** 1
**Showing post:** 23

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### Author: ![MirrorMonkey2](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/mirrormonkey2/32/859_2.png) [@MirrorMonkey2](https://forum.revolutionarygamesstudio.com/u/MirrorMonkey2)
#### Post date: [June 1, 2022, 1:47pm UTC](https://forum.revolutionarygamesstudio.com/t/depicting-the-3d-environment/888/23 "2022-06-01T13:47:20Z")

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Alright, I’m sure we can consider using other effects. It’s not like we’re making any final decisions here. I just think DoF is an option we shouldn’t rule out from the get-go.  
Two other games which adequately portray a tiny scale from what I can tell from looking at footage are Drunk on Nectar and Insect Worlds.

> **Links to the Steam Pages of Drunk on Nectar and Insect World**
>
> [Nature And Life - Drunk On Nectar on Steam](https://store.steampowered.com/app/512460/Nature_And_Life__Drunk_On_Nectar/)  
> [Insect Worlds on Steam](https://store.steampowered.com/app/1008340/Insect_Worlds/)

Drunk on Nectar doesn’t seem to have DoF while Insect World does. From what I can tell the system requirements are similar, but that might be because Drunk on Nectar arguably looks overall prettier than Insect Worlds.

Note that all three of these games don’t really portray a microcopic scale, but rather the scale of bugs which are about 1-3cm big.

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