# Differentiating Microbe Biomes

**URL:** <https://forum.revolutionarygamesstudio.com/t/differentiating-microbe-biomes/194>\
**Category:** Theory\
**Created:** [May 30, 2016, 2:25pm UTC](https://forum.revolutionarygamesstudio.com/t/differentiating-microbe-biomes/194 "2016-05-30T14:25:08Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Narotiza](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/narotiza/32/1524_2.png) [@Narotiza](https://forum.revolutionarygamesstudio.com/u/Narotiza)\
**Post date:** [June 5, 2018, 6:31pm UTC](https://forum.revolutionarygamesstudio.com/t/differentiating-microbe-biomes/194/22 "2018-06-05T18:31:36Z")

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I think that, until we have completely proper biomes and the game knows when it should and shouldn’t include the algal bloom, we should keep the biome, because it adds variety and doesn’t really hurt much at the moment. Once biomes are fully figured out, the bloom could be used whenever you’re in a shallow ocean with a high photosynthesizer count, for instance, as discussed in [this thread](https://forum.revolutionarygamesstudio.com/t/microbe-stage-more-procedural-biomes-and-backgrounds/485?u=narotiza).

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