# Early Multicellular cell connection

**URL:** <https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987>\
**Category:** Graphics\
**Created:** [February 10, 2023, 3:49pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987 "2023-02-10T15:49:04Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Gameboy555r](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/g/ce73a5/32.png) [@Gameboy555r](https://forum.revolutionarygamesstudio.com/u/Gameboy555r)\
**Post date:** [February 10, 2023, 3:49pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/1 "2023-02-10T15:49:04Z")

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So the early multicellular stage is in the works but i guess everybody saw that the cells just sculpture into a ugly mess i thnk that maybe making cellcombine into eachother then the game would look nicer but the preformance would increase

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**Author:** ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [February 10, 2023, 4:04pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/2 "2023-02-10T16:04:21Z")

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> [@Gameboy555r](#):
>
> combine into eachother then the game would look nicer but the preformance would increase

What exactly do you mean here? Discussing this first requires knowing what we’d talk about.

It has been brought up before that some kind of extracellular matrix graphics should be added to make cells look more like they are stuck together in some structure instead of just having touching membrane edges. And that is something that’s been brought up before but no one so far has done any concept art for what that should look like or put effort into making the graphics / programming the feature. If that is your suggestion then #Graphics is the right category, if you are suggesting something else, this is a _much_ bigger discussion.

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**Author:** ![Gameboy555r](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/g/ce73a5/32.png) [@Gameboy555r](https://forum.revolutionarygamesstudio.com/u/Gameboy555r)\
**Post date:** [February 10, 2023, 6:32pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/3 "2023-02-10T18:32:09Z")

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thats what i mean cells instead of looking and like there stuck together they kind of just merge into each otherbut not a blob just cells like there core is going into my main cell causing low fps

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**Author:** ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [February 10, 2023, 7:00pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/4 "2023-02-10T19:00:17Z")

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> [@Gameboy555r](#):
>
> there core is going into my main cell causing low fps

Currently in the game the physics body for a cell that is bound to another is removed. Instead the individual collision shapes are added to the physics body of the colony lead cell. Cell colonies are already fused into a single physics body. It’s not possible for a single physics body to collide with itself.

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**Author:** ![Gameboy555r](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/g/ce73a5/32.png) [@Gameboy555r](https://forum.revolutionarygamesstudio.com/u/Gameboy555r)\
**Post date:** [February 11, 2023, 6:24pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/5 "2023-02-11T18:24:08Z")

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I made this paint drawing with how it can look. But how would this affect the game and preformance?  
(POV it looks like among us characters and is the worst art i made)

 ![pov](https://thrivedevforum-uploads.b-cdn.net/original/2X/8/8f8a01a5589358436be4e69bcefdf43095ffcf16.jpeg)

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [February 12, 2023, 12:53pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/6 "2023-02-12T12:53:06Z")

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So this is literally about modifying the cell graphics when in a colony to make it look like they are more tightly packed together / touching each other more. That means that this is just the intercellular matrix idea then.

@Gamedungeon decided to start tackling this finally:

> <https://github.com/Revolutionary-Games/Thrive/pull/4123>
>
> \*\*Brief Description of What This PR Does\*\*
> 
> I'm going to take a shot at implem…enting the number one most requested suggestion: An Intercellular Matrix. I'm going to hope this doesn't go too badly. 
> 
> This PR also ports over Thim's Concave Membranes
> 
> \*\*Related Issues\*\*
> 
> Due to porting over Thim's Concave Membranes:
> closes #4117 
> 
> \<!-- List all issues this PR closes here with the closes syntax: 
> https://docs.github.com/en/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword
> If this is not related to an issue, it should be described in more detail why this PR is needed here instead.
> \--\>
> 
> \*\*Progress Checklist\*\*
> 
> Note: before starting this checklist the PR should be marked as non-draft.
> 
> \- \[\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR)
> \- \[\] Initial code review passed (this and further items should not be checked by the PR author)
> \- \[\] Functionality is confirmed working by another person (see above checklist link)
> \- \[\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author. Merging must follow our
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md#git).

based on the fact that this is a very popular feature suggestion: [Intercellular Matrix · Thrive Suggestions](https://suggestions.revolutionarygamesstudio.com/posts/33/intercellular-matrix)

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<div class="post-metadata">

**Author:** ![Gameboy555r](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/g/ce73a5/32.png) [@Gameboy555r](https://forum.revolutionarygamesstudio.com/u/Gameboy555r)\
**Post date:** [February 12, 2023, 1:14pm UTC](https://forum.revolutionarygamesstudio.com/t/early-multicellular-cell-connection/987/7 "2023-02-12T13:14:19Z")

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thats what i like to hear
