Really enjoy the concept of the game, and anything that involves micro-organisms, evolution, and aquatic environments gets me excited. I have extensive knowledge in biology and read scientific journals in my free time (currently working on a meta analysis for coral bacterial-assemblages and microbiomes). So if there is any research that needs doing I’d be happy to help! I also posses a microscope if concept pictures are needed for microscopic organisms and currently culture both phytoplankton (4 varieties) and copepods (3 varieties) with access to more given the need.
Otherwise I also have basic experience in Fl Studio, Illustrator, Muse, Photoshop, Visual Studio (C++), Blender, and Unity (as I assume theory is not in high demand). Just give me the word and I’d be more than willing to focus on a secondary skill to hopefully be of more use.
All of that will be very helpful moving forward. Happy to have you along! I too joined the dev ranks today and look forward to seeing this concept become a reality
As hhyrrylainen said programming is the biggest bottleneck, so any work there would probably be the most effective for now, but otherwise feel free to ask about what there is to work on and how you can get involved.
My C++ skills are pretty rudimentary at the moment so it will be some time before I could be of much use in programming, however if someone has some good sources to get started I can definitely get working on it. I’ll try and orient myself with the stuff on GitHub as well. Otherwise if there’s anything else that needs doing in the meantime with sound/biology just let me know and I’ll be happy to help.
In terms of sound effects, feel free to play with the game as it is now and suggest changes or additions of sound effects. We want to try to immerse the player in the sensation of being very tiny and underwater, so if you can think of any sound effects or ambience to add to that fire away!