# Fluid Dynamics - Curl Noise

**URL:** <https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98>\
**Category:** Theory\
**Created:** [August 1, 2015, 12:46pm UTC](https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98 "2015-08-01T12:46:26Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Moopli](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/moopli/32/6_2.png) [@Moopli](https://forum.revolutionarygamesstudio.com/u/Moopli)\
**Post date:** [February 23, 2016, 5:36pm UTC](https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98/57 "2016-02-23T17:36:39Z")

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> [@TheCreator](#):
>
> I don’t think we should procedurally generate the colors. They should be set in stone so that the player won’t get confused.

Not for the regular compounds, no, but agents would have to have colours chosen procedurally somehow. I think what we could do is make a lattice of colours of constant saturation, each point a certain distance apart, and the agents would pick these colours as they’re generated. Then, the regular compounds would be either substantially more saturated, or substantially less saturated, so it is always pretty clear what’s what. We could even modify the lattice of available agent colours to exclude agent colours too close in hue to the regular compounds, making it even easier to recognize different compounds.

can the fluid sim handle compounds that have a scaled-down response to diffusion/circulation? I’d like to see a test where you have an ‘agent’ that diffuses more slowly and has a bright colour, on a background of clouds of compounds that are more desaturated and spread out.

> [@TheCreator](#):
>
> Well, it’s related to the fluid dynamics, and I don’t think it’s worth it to make a new thread for 2-3 posts, unless you were talking about actually making up new compounds (not their color and texture) and how they will work in game; then yeah, a new thread would be better.

Pretty much, though we have enough compounds that _will_ appear in the game, that we could have a discussion on what colours _they_ can have 😉

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