# Fluid Dynamics - Curl Noise

**URL:** https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98
**Category:** Theory
**Created:** [August 1, 2015, 12:46pm UTC](https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98 "2015-08-01T12:46:26Z")
**Posts on this page:** 1
**Showing post:** 62

<div class="post-metadata">

### Author: ![TheCreator](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/thecreator/32/64_2.png) [@TheCreator](https://forum.revolutionarygamesstudio.com/u/TheCreator)
#### Post date: [March 2, 2016, 10:42pm UTC](https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98/62 "2016-03-02T22:42:17Z")

</div>

The compound clouds are done.

[http://imgur.com/vakwVyt](http://imgur.com/vakwVyt)

Once @tjwhale or someone else gives me the finalized list of compounds and their colors, I will merge. The next step would probably be working on fixing the toxins and their accurate ejection.

---

_[View the full topic](https://forum.revolutionarygamesstudio.com/t/fluid-dynamics-curl-noise/98)._
