# Forming a non-profit

**URL:** https://forum.revolutionarygamesstudio.com/t/forming-a-non-profit/643
**Category:** Meta
**Created:** [November 27, 2019, 5:57pm UTC](https://forum.revolutionarygamesstudio.com/t/forming-a-non-profit/643 "2019-11-27T17:57:36Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [November 27, 2019, 7:04pm UTC](https://forum.revolutionarygamesstudio.com/t/forming-a-non-profit/643/6 "2019-11-27T19:04:01Z")

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> [@Uniow](#):
>
> It’s a nice idea, I’d like to know if active artists would get paid.

We can hire for whichever role is felt to be the most needed. But I don’t think we’ll going to be getting a lot of money so we need to prioritize the most important roles first, which currently is programming.

> [@Uniow](#):
>
> So im not sure what would they do full-time.

I’m sure we can think of many artistic things to work on, but it is true that many art related things need to be programmed to be automated, which does reduce how much art we need compared to other games.

> [@Uniow](#):
>
> The problem is that it’s hard to set up any shaders and preview models (that’s why I’d love to work on an engine like godot)

I would like to improve on this. Let’s discuss that in a different thread:

> [@Improving the current workflow](https://forum.revolutionarygamesstudio.com/t/improving-the-current-workflow/644):
>
> Instead of another engine switch, let’s discuss how the pain points of the current tech stack could be reduced. Preferably post some reasonable ideas. Here are some raw ideas from me, which I don’t fully know how plausible they are: Find a tool for exporting materials from blender (or some other tool that allows node based editing) to HLSL that can be loaded by the game. If there isn’t one we could setup some materials with specific configurations that could be slightly edited easily by the g…

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