# Game Design Decisions in Bucky's Absence

**URL:** https://forum.revolutionarygamesstudio.com/t/game-design-decisions-in-buckys-absence/865
**Category:** Meta
**Created:** [April 13, 2022, 9:50pm UTC](https://forum.revolutionarygamesstudio.com/t/game-design-decisions-in-buckys-absence/865 "2022-04-13T21:50:48Z")
**Posts on this page:** 1
**Showing post:** 13

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 15, 2022, 2:17pm UTC](https://forum.revolutionarygamesstudio.com/t/game-design-decisions-in-buckys-absence/865/13 "2022-04-15T14:17:43Z")

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> [@Thim](#):
>
> As much as I like getting code in front of the player as quickly as possible, I think trying to deputize specific community members as testers and get things set up for them will just bog us down more.

I agree. I won’t be able to cope with the amount of tech support I’d need to perform to make that workable…

> [@Thim](#):
>
> Personally, I like the Trello idea if Graphics is already doing it, but I had wanted to wait and let someone from the testing team chime in.

@RacerBG is like the only member, so…  
Also the graphics has just a different kanban board on Github, so it isn’t that difficult to setup. [Graphics](https://github.com/orgs/Revolutionary-Games/projects/4)

> [@Thim](#):
>
> As for polls with gameplay decisions, I’m going to take on running an experiment after the release. The topic will be on flagella, since there seem to be a lot of murmurs in the team about buffing them, so hopefully we’ll get some engagement.

I think this is a good idea.  
Quite often a PR gets bogged down because we can’t do proper A/B test on it to see if it is actually better or makes things worse (this is always my worry, which is why it might seem I’m blocking a lot of PRs from getting through quickly).

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