I’ve been messing around with a gameplay prototype. So far you can only move and drop agents. This sort of gameplay is a lot more fun than I had at first imagined. So in the video the small circles are the microbes, the large green circles are the area of effect of the agents they drop. Agents can only have three effects, one is to drain health, another is to slow you down the last one is to prevent you from dropping agents. The good thing about it is it’s kind of fun to run around dropping agents and seeing what happens. The bad thing is that if your agent doesn’t work then there’s nothing you can do. There are some lame situations where their agent slows you down to be slower than them and then they just follow you around like a ball and chain.
Anyway next I’m going to try and add some melee combat and see how that changes things. Code’s got bugs (sometimes lets you drop thousands of agents) and is in the prototypes repo.
What do you guys think?