# Genome map?

**URL:** https://forum.revolutionarygamesstudio.com/t/genome-map/1071
**Category:** Gameplay
**Created:** [October 25, 2023, 7:47pm UTC](https://forum.revolutionarygamesstudio.com/t/genome-map/1071 "2023-10-25T19:47:33Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Dracalia](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/dracalia/32/2269_2.png) [@Dracalia](https://forum.revolutionarygamesstudio.com/u/Dracalia)
#### Post date: [October 25, 2023, 7:47pm UTC](https://forum.revolutionarygamesstudio.com/t/genome-map/1071/1 "2023-10-25T19:47:33Z")

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Apologies if this has already been posted before. I couldn’t find any previous posts.

A player in the discord confused about what mutating the cell in the cell editor actually does for the genome of the cell got me thinking: wouldn’t it be cool to have an interactive map of the genome for the cell? Where all the loci for the different genes for the various protein-complexes and organelle-proteins could be highlightable and you could learn more about the genome’s organization by hovering over the different loci? It would really underline exactly what changing your cell in the cell editor is doing. There could be small descriptions of different types of mutations and how they work in real life. It would also teach players about the differences between eukaryotic and prokaryotic genomes (circular DNA vs linear). A small version of the map could be at the top of the cell editor screen with the genes for whatever part you’re adding appearing in the genome as colored sections:

 ![Screenshot 2023-10-25 at 21.44.30](https://thrivedevforum-uploads.b-cdn.net/original/2X/b/beb1e8a2c4984e4846ebe73a4102e220c6e31447.jpeg)

Introducing plasmids could also offer an interesting anti-viral immune-system for microbes if this was ever in store for the future of the game (restriction enzymes & CRISPR-CAS9 which are extremely important irl tools for GMO).

This would be for much further down the line obviously after the microbe stage is nearing completion and would be more for extra learning.

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [October 26, 2023, 5:22am UTC](https://forum.revolutionarygamesstudio.com/t/genome-map/1071/2 "2023-10-26T05:22:13Z")

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I suppose this would be a pretty cool looking feature to add. There’d need to be a _very_ enthusiastic programmer about this feature to get this implemented though as I estimate this to take quite a ton of programming work to do.

> [@Dracalia](#):
>
> Introducing plasmids could also offer an interesting anti-viral immune-system for microbes if this was ever in store for the future of the game (restriction enzymes & CRISPR-CAS9 which are extremely important irl tools for GMO).

Plasmids has been suggested before.

> [@Differentiating Prokaryotic Gameplay?](https://forum.revolutionarygamesstudio.com/t/differentiating-prokaryotic-gameplay/574):
>
> I am kind of re-igniting this old discussion ([Prokaryote Gameplay](https://forum.revolutionarygamesstudio.com/t/prokaryote-gameplay/449)) , but now that we have prokaryotic game-play i think its time to start a new thread with ideas that can be put into our newly added prokaryotic gameplay to at least partially differentiate it from eukaryotic gameplay. So right now as of the most recent change which added prokaryote gameplay it almost feels like we could pull off two different microbe “stages”, the prokaryotic microbe stage and the eukaryotic microbe stage. To …

Untrustedlife casually asked in 2019:

> Do we still want plasmids?

Another thread where plasmids were mentioned:

> [@Prokaryote Gameplay](https://forum.revolutionarygamesstudio.com/t/prokaryote-gameplay/449):
>
> So the idea has been raised a few times of having the Microbe Stage start earlier, as in with the first cell, not just the first eukaryotic cell. Here we can discuss whether it’s a viable idea and how it would work. I think it’s a good idea, but it does bring up many questions about how we would transition from prokaryotic to eukaryotic gameplay. One option is to simplify the prokaryotic phase a little bit so the it’s just a few generatons of swimming and hunting until you evolve a nucleus+ER+Go…

> [@Dracalia](#):
>
> This would be for much further down the line obviously after the microbe stage is nearing completion and would be more for extra learning.

The microbe roadmap is finished (see: [Finishing the microbe stage roadmap](https://forum.revolutionarygamesstudio.com/t/finishing-the-microbe-stage-roadmap/905)). I’ll only allow adding things to it if it is required to polish an already planned / implemented feature or it is deemed an extremely important addition. I don’t see this feature matching either of those criteria, which is why I said that there’d need to be a very enthusiastic programmer who would champion this feature through the development process.

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### Author: ![Dracalia](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/dracalia/32/2269_2.png) [@Dracalia](https://forum.revolutionarygamesstudio.com/u/Dracalia)
#### Post date: [October 26, 2023, 5:28am UTC](https://forum.revolutionarygamesstudio.com/t/genome-map/1071/3 "2023-10-26T05:28:01Z")

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Totally get it. Kinda had a feeling it would be too big a task 😅
