# Health and Combat Overhaul

**URL:** https://forum.revolutionarygamesstudio.com/t/health-and-combat-overhaul/176
**Category:** Gameplay
**Created:** [March 13, 2016, 1:04pm UTC](https://forum.revolutionarygamesstudio.com/t/health-and-combat-overhaul/176 "2016-03-13T13:04:12Z")
**Posts on this page:** 1
**Showing post:** 12

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### Author: ![TheCreator](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/thecreator/32/64_2.png) [@TheCreator](https://forum.revolutionarygamesstudio.com/u/TheCreator)
#### Post date: [March 19, 2016, 5:44pm UTC](https://forum.revolutionarygamesstudio.com/t/health-and-combat-overhaul/176/12 "2016-03-19T17:44:38Z")

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> [@Reproduction System Overhaul](https://forum.revolutionarygamesstudio.com/t/reproduction-system-overhaul/175/20):
>
> And most importantly, remember that ATP isn’t something which gets stockpiled and then used up – a cell generally always has very stable ATP levels (unless it is seriously close to death), and when the ATP need goes up, throughput goes up. So any checks that people are saying should rely on ATP level, would instead rely on the level of glucose/fat free.

Since ATP is always maintained at a constant amount, with you speeding up the cellular respiration process if it starts to dip below equilibrium and slowing it down if it drops below equilibrium, I think ATP would make a good mechanic for measure cell health (this is what we had in the original concept, I believe).

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