# Idea for future adaptive biomes and planetary areas

**URL:** <https://forum.revolutionarygamesstudio.com/t/idea-for-future-adaptive-biomes-and-planetary-areas/488>\
**Category:** Graphics\
**Created:** [May 25, 2018, 12:49am UTC](https://forum.revolutionarygamesstudio.com/t/idea-for-future-adaptive-biomes-and-planetary-areas/488 "2018-05-25T00:49:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![sporefox](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/sporefox/32/755_2.png) [@sporefox](https://forum.revolutionarygamesstudio.com/u/sporefox)\
**Post date:** [May 25, 2018, 12:49am UTC](https://forum.revolutionarygamesstudio.com/t/idea-for-future-adaptive-biomes-and-planetary-areas/488/1 "2018-05-25T00:49:56Z")

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A few weeks ago I decided to expand upon my idea for disaster concepts since I was tired of focusing on earthlike planets. I wanted to see how things would be on other places that may not rely on the perfect Goldilocks zone. As a result I’m planning to come up with concepts for four biome types as a starting point; Arctic - Desert - Barren planatoid (atmosphere free or thin) - and Jungle. My first concepts will focus more on how biomes would look and how they would mingle together at the edges, micro-biomes included. Since this would be something the player could experience after they make their way to land if they so choose these ideas are still more than a year off from implementation at current development speeds.

Due to how random space can be the size for biomes could range from a mile/kilometer to a decent portion of the planet depending on star type, placement, planet size, etc. The point is these concepts will need a lot of variation and be able to adapt in coloration (alien chloroplasts could make plants white, blue, etc) and as such I will aim to make at least 4 variants of each to start out.

My question to everyone would be what kinds of disasters would be interesting or overpowered? Do you have an idea for how a disaster could range in size? Biome type that’s already come up with? This is just a start to what I’ll be doing and I will be posting what I come up with in this topic thread as things come to fruition.

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**Author:** ![Untrustedlife](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/untrustedlife/32/2012_2.png) [@Untrustedlife](https://forum.revolutionarygamesstudio.com/u/Untrustedlife)\
**Post date:** [June 5, 2018, 5:19pm UTC](https://forum.revolutionarygamesstudio.com/t/idea-for-future-adaptive-biomes-and-planetary-areas/488/2 "2018-06-05T17:19:09Z")

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I think at first we should have worldwide ones, Eg snowball earth.

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**Author:** ![sporefox](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/sporefox/32/755_2.png) [@sporefox](https://forum.revolutionarygamesstudio.com/u/sporefox)\
**Post date:** [June 5, 2018, 6:11pm UTC](https://forum.revolutionarygamesstudio.com/t/idea-for-future-adaptive-biomes-and-planetary-areas/488/3 "2018-06-05T18:11:32Z")

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I can work with that and then use the worldwide variants to create smaller abstracted variations.
