# Land Biomes in Thrive

**URL:** https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124
**Category:** Theory
**Created:** [October 16, 2024, 8:53pm UTC](https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124 "2024-10-16T20:53:01Z")
**Posts on this page:** 1
**Showing post:** 22

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### Author: ![Rathalos](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/rathalos/32/2504_2.png) [@Rathalos](https://forum.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [November 7, 2025, 11:30am UTC](https://forum.revolutionarygamesstudio.com/t/land-biomes-in-thrive/1124/22 "2025-11-07T11:30:54Z")

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> [@aaronmkersh](#):
>
> To answer your questions about the role of plant life when classifying biomes, and to clarify this point generally, I believe assigning certain biomes based on the species present in a patch is necessary, as a “biome” by definition is a type of ecological community.
> 
> I think the simplest approach is a tiered system, where simple (or low biodiversity, low-tier) biomes are assigned based only on patch stats like precipitation and temperature, and more advanced (biodiverse, high-tier) biomes can later be assigned based on the emergence of certain kinds of species.

Right, which is why I tried to specify a category that includes the climate and terrain variables _without_ ecosystems, so that wouldn’t actually be a “biome”.

What I am getting at is that even pre-life a Barrens (tropical flatland), Barrens (Polar hills) and Barrens (Temperate mountains) are different, and will look and feel different. Similar to how our current microbe patches have their own terrain, environment conditions and music, even though they’re really not biomes.

Do we for example want to show these different not-biomes on the map for players to see?

> [@aaronmkersh](#):
>
> This may remind you of Spore’s tier system for planet terraforming, which is meant to convey similar concepts.

The system you set out in principle makes sense I think.

But what I am wondering, as above, is whether the actual “Biome” (as purely the end result of what the ecosystem is like because of the local conditions) is sufficient as a visualisation and decision making point.

For example, should a flat desert and a mountainous desert use all the same soundtracks?

> **Images**
>
> ![dry-desert-landscape-hot-lifeless-260nw-1948717069](https://thrivedevforum-uploads.b-cdn.net/original/2X/8/8db410c24f16fd117293698ece6290657a56ef7f.jpeg)
> 
> ![afbeelding](https://thrivedevforum-uploads.b-cdn.net/original/2X/d/d8794d986d46016dce6e8f8afaacb48cbf6aca73.jpeg)

Not making any definitive statement here, just asking the question.

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