# Launcher

**URL:** https://forum.revolutionarygamesstudio.com/t/launcher/335
**Category:** Gameplay
**Created:** [April 9, 2017, 5:11am UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335 "2017-04-09T05:11:52Z")
**Posts on this page:** 6
**Page:** 2

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 13, 2017, 12:24pm UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335/21 "2017-04-13T12:24:55Z")

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It’s definitely possible to shrink the images, but I’m not sure if it takes 5 seconds or 5 minutes to fix.

> [@Narotiza](#):
>
> EDIT: Also, by assets I meant the graphics and stuff; I have no knowledge in either of those things.

Electron (the framework I’m using) uses html files for the UI so it’s basically a website shown in a window. That’s why I asked if you were familiar with that. So basically if you know how to make a website it can be put into the launcher and it will look exactly the same it does in chrome.

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 15, 2017, 5:25pm UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335/22 "2017-04-15T17:25:39Z")

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I think the launcher is now ready for testing, so here are the windows and linux release zips: [https://boostslair.com/files/temp/thrive-launcher/](https://boostslair.com/files/temp/thrive-launcher/)

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### Author: ![Narotiza](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/narotiza/32/1524_2.png) [@Narotiza](https://forum.revolutionarygamesstudio.com/u/Narotiza)
#### Post date: [April 15, 2017, 11:35pm UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335/23 "2017-04-15T23:35:17Z")

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Will the launcher be able to update itself too?

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 16, 2017, 8:39am UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335/24 "2017-04-16T08:39:11Z")

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There would need to be a separate executable on windows for that to work, so no.  
But with all the version data being downloaded it should be rare for the launcher to need updating, but I’ve added a popup box that tells the user that there is a new version, which they can ignore if the launcher can still understand the current version file.

Of course it is possible to add self updating later.

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### Author: ![crodnu](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/crodnu/32/717_2.png) [@crodnu](https://forum.revolutionarygamesstudio.com/u/crodnu)
#### Post date: [April 21, 2017, 11:03pm UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335/25 "2017-04-21T23:03:37Z")

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Should the launcher handle the options in ogre.cfg?

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 22, 2017, 6:56am UTC](https://forum.revolutionarygamesstudio.com/t/launcher/335/26 "2017-04-22T06:56:59Z")

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Once I do the options menu there’s not going to be an ogre.cfg anymore. Even then it would be quite difficult to modify the settings from the launcher. So I think the best choice is for thrive to automatically detect a “good” resolution when started without an existing configuration file. The player can then use the options menu to tweak things, pretty much how it is in most games.

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