# Membrane

**URL:** <https://forum.revolutionarygamesstudio.com/t/membrane/80>\
**Category:** Graphics\
**Created:** [July 10, 2015, 6:36am UTC](https://forum.revolutionarygamesstudio.com/t/membrane/80 "2015-07-10T06:36:43Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![TheCreator](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/thecreator/32/64_2.png) [@TheCreator](https://forum.revolutionarygamesstudio.com/u/TheCreator)\
**Post date:** [August 26, 2015, 5:20pm UTC](https://forum.revolutionarygamesstudio.com/t/membrane/80/23 "2015-08-26T17:20:31Z")

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> [@NickTheNick](#):
>
> The only thing I can think of for adding in the feature, besides the point where we try to make them move dynamically, is varied colourations for different species, and allowing the player to change their colouration in the editor

Well, as I mentioned before, I’m using a colored texture instead of a shader, so it’s not that easy to change the color. But now that I think about it, I guess I could use a black and white texture and then color it in in the .material file.

> [@Oliveriver](#):
>
> I can’t really tell from the screenshot, but how apparent is the 3D-ness of the cells when playing?

It’s not apparent at all—the center of the microbe is completely transparent, so you only see a rough outline. But isn’t this how microbes look in real life under a microscope?

> [@Oliveriver](#):
>
> Have you made any progress on finding a way to map the flagella to the membrane edge?

I’ll get working on it as soon as I have some free time, but I already have an idea of how this could work.

Edit: Okay, I’ve started working on the flagellum. It seems to be a lot easier than I had originally thought.

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