# Membranes characteristics

**URL:** https://forum.revolutionarygamesstudio.com/t/membranes-characteristics/556
**Category:** Gameplay
**Created:** [January 1, 2019, 10:58pm UTC](https://forum.revolutionarygamesstudio.com/t/membranes-characteristics/556 "2019-01-01T22:58:42Z")
**Posts on this page:** 1
**Showing post:** 26

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### Author: ![tjwhale](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/tjwhale/32/24_2.png) [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [February 13, 2019, 11:02am UTC](https://forum.revolutionarygamesstudio.com/t/membranes-characteristics/556/26 "2019-02-13T11:02:25Z")

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Interesting ideas. I agree that having a single slider doesn’t work so well with shells. If we put shells in the external organelles section then they are binary, there is only one thickness rather than a slider.

I’m open to options on this.

One possibility is to have a 2D selector, with the rigidity on the x axis (from soft -\> normal -\> double -\> cell wall (both chitin and cellulose together)) and then have shells on the y axis (silica at the top -\> none -\> calcium carbonate at the bottom). That way you can have any kind of membrane and then put any thickness of shell around it. Cell wall + thick shell would be the ultimate defensive strategy.

 ![](https://thrivedevforum-uploads.b-cdn.net/original/1X/9815bc4855d434f37b251f67316030a24f29facf.png)

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