# Motile v. Sessile Pathways in the Transition Between Microscopic & Macroscopic

**URL:** https://forum.revolutionarygamesstudio.com/t/motile-v-sessile-pathways-in-the-transition-between-microscopic-macroscopic/1265
**Category:** Gameplay
**Created:** [July 27, 2026, 6:54pm UTC](https://forum.revolutionarygamesstudio.com/t/motile-v-sessile-pathways-in-the-transition-between-microscopic-macroscopic/1265 "2026-07-27T18:54:35Z")
**Posts on this page:** 1
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### Author: ![MirrorMonkey2](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/mirrormonkey2/32/859_2.png) [@MirrorMonkey2](https://forum.revolutionarygamesstudio.com/u/MirrorMonkey2)
#### Post date: [August 3, 2026, 8:13pm UTC](https://forum.revolutionarygamesstudio.com/t/motile-v-sessile-pathways-in-the-transition-between-microscopic-macroscopic/1265/5 "2026-08-03T20:13:00Z")

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I‘d like to point to an argument I‘ve made in [another thread](https://forum.revolutionarygamesstudio.com/t/handling-scale/968/20) two years ago in light of this discussion:

> [@Handling Scale](https://forum.revolutionarygamesstudio.com/t/handling-scale/968/20):
>
> The organ progression relating to scale is certainly an interesting topic. In some other thread this was talked about: The smaller you are, the more you could rely on things like oxygen simply diffusing in your cells due to the small volume to surface ratio. As you become larger, a clearly defined circulatory system would become more and more necessary.
> 
> The issue of circulation is something which is also a reason to include scales of around 1mm. At this scale the player starting as a very simple blob of cells feels more realistic than if they started as an undefined 1cm blob. At 1cm size, most heterotrophs I know of like insects have a clearly defined respiratory system, which still isn‘t really muscular and still relies on passive diffusion, but insects at least have clearly defined cavities through which air can circulate in their interior to provide more surface for diffusion. Does this make sense? Maybe there are somewhat motile organisms of 1cm size that are much simpler of which I‘m not aware of.

The consensus back then was to have the smallest 3D organism be 1cm instead of 1mm, which I very much understand in retrospect. But that decision has ramifications for this discussion, namely: How is the smallest possible 3D organisms (ie the macroscopic starting blobs) motility hindered by the amount of oxygen it can get with diffusion alone?

The answer I have in mind is illustrated by [flatworms](https://en.wikipedia.org/wiki/Flatworm). They can be up to 9cm long, but their body is extremely thin, 1-2mm at most, because they don‘t have a circulatory system and rely on diffusion for gas exchange.

This presumably represents the maximum thickness viable for motile organisms which rely on diffusion. For this reason I suggest that the player starts the macroscopic stage with an organism that is 1cm _long_, but qiet flat (~1mm).

This works quiet well with how the macroscopic stage currently starts, as it simply scales up each cell to represent a metaball. I suggest keeping the transition like this and making this flat starting organism able to move without muscles, relying solely on organelles line flagella and cilia for locomotion (which aren‘t be visible at this stage). But this flat mobile organism would need to develop a respiratory system and muscles in order to develop a thicker body (which could provide space for more complex organ systems) and still be able to move that thicker and heavier body.

I‘m not sure what comes first in this cascade of developments. Do muscles evolve which then necessitate dedicated respiration? Or does respiration evolve which then im turn allows gas-exchange-heavy muscles to evolve? Either way it feels like these are somehow tied together and are necessities for mobile organisms whose thickness crosses the threshold beyond which diffusion alone is no longer viable.

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