# Multicellular Parts

**URL:** https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241
**Category:** Gameplay
**Created:** [March 9, 2026, 11:59pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241 "2026-03-09T23:59:37Z")
**Posts on this page:** 1
**Showing post:** 15

<div class="post-metadata">

### Author: ![Kashnox](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/k/85e7bf/32.png) [@Kashnox](https://forum.revolutionarygamesstudio.com/u/Kashnox)
#### Post date: [October 2, 2026, 9:58pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241/15 "2026-10-02T21:58:36Z")

</div>

I’m interested in trying to tackle at least one of the parts discussed here, but it’s hard to determine if a consensus was reached for how any of them should work, so I had some questions about some of the parts. Also, if any of them are higher priority, that would be good to know too.

## Digestive Complex

> [@Deus](#):
>
> **Digestive Complex**
> 
> - All vacuoles in cell type gain +10% storage. All digestive enzymes in cell type gain +10% efficiency. Pulling cilia gain strength.
> 
> - Regular adjacency bonuses of these parts isamplified, stacking with each adjacency.

> [@hhyyrylainen](#):
>
> So one interesting thing would be to have an organelle that allows moving ingested stuff to like the “stomach” of the player. So like placing an organelle in a mouth cell and a stomach cell could mark it like as a some kind of “digestive tract” that moves the food from other cell to the stomach cell.

It seems like these are two competing ideas for the Digestive Complex. Is the “stomach” the preferred implementation and the implementation Deus described a compromise because the stomach is more complicated? Or is Deus’ implementation preferred because the stomach isn’t LAWK?

## Circulatory Complex

> [@Deus](#):
>
> **“Circulatory” Complex**
> 
> - Universal 2% boost to all adjacency bonus effects in all cells.
> 
> - If adjacent to the same cell type, bonus becomes 5% for all connected cells instead. So if two signaling/circulatory cells are connected, instead of the total being 4% (2 x 2) total, it would be 10% (2 x 5).

Is this still correct?

## Signalling Complex

> [@Deus](#):
>
> **ignalling Complex**
> 
> This is a sort of stand-in for a “nervous system”, but it is a more neutral term to accommodate the fact that plants don’t really have a nervous system - just complex signalling/enzymatic capabilities.
> 
> - +30% cell count cost.
> - All adjacency bonuses boosted by 20%.
> - Massive ATP cost, likely requiring a highly-specialized cell.

Do we still want something like this or are we just implementing axons instead?

---

_[View the full topic](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241)._
