# Multicellular Parts

**URL:** <https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241>\
**Category:** Gameplay\
**Created:** [March 9, 2026, 11:59pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241 "2026-03-09T23:59:37Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 1, 2026, 7:01pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-parts/1241/8 "2026-09-01T19:01:18Z")

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> [@Deus](#):
>
> - An agent is shot at other cells. If this agent hits another cell, it is a target for digestion.
> - If within a certain proximity, the target cell takes damage, and the player absorbs phosphate, ammonia, and glucose.
> - Must be placed in a cell type that has lysosomes in it.

This is kind of a complex mechanic, but doable as a major feature.

> [@Deus](#):
>
> **Reproductive Complex**
> 
> Placement unlocks sexual reproduction, and indicates the beginnings of more dedicated handling of genetic material that is often employed by larger, complex organisms.
> 
> - Generic discount to MP.
> - -10% cell count cost.

We kind of accidentally already got sexual reproduction…

> [@Deus](#):
>
> **“Circulatory” Complex**

This would be easy to make, but the players still, I think, quite rarely use the specialization feature. So it would be quite niche, I think.

> [@Deus](#):
>
> **Signalling Complex**
> 
> This is a sort of stand-in for a “nervous system”, but it is a more neutral term to accommodate the fact that plants don’t really have a nervous system - just complex signalling/enzymatic capabilities.
> 
> - +30% cell count cost.
> - All adjacency bonuses boosted by 20%.
> - Massive ATP cost, likely requiring a highly-specialized cell.

Can the axon organelle do this? Because that’s on the almost next up on the list of stuff to do: allow placing axon in the multicellular stage already.

> [@Deus](#):
>
> - Have a Reproductive Part
> - Have a Signalling Part
> - Reach 20(?) Cells.

I think this is maybe a bit old list, but I’m now thinking that we should have some multipart condition like:

- Use a more advanced reproduction method (we probably want sporulation also to be allowed for macroscopic?) than just budding
- Have at least 3 different cell types in your body plan
- Have a total of 20 cells
- And maybe some minimum specialization bonus amount so that the cell placement is sensible?

* * *

> [@Deus](#):
>
> **Digestive Complex**
> 
> - All vacuoles in cell type gain +10% storage. All digestive enzymes in cell type gain +10% efficiency. Pulling cilia gain strength.
> 
> - Regular adjacency bonuses of these parts isamplified, stacking with each adjacency.

One quite common complaint is that all engulfed stuff just stays in the cell that ate it. So one interesting thing would be to have an organelle that allows moving ingested stuff to like the “stomach” of the player. So like placing an organelle in a mouth cell and a stomach cell could mark it like as a some kind of “digestive tract” that moves the food from other cell to the stomach cell.

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