# Multicellular Stage: an Actual Roadmap

**URL:** <https://forum.revolutionarygamesstudio.com/t/multicellular-stage-an-actual-roadmap/1211>\
**Category:** Gameplay\
**Created:** [December 5, 2025, 2:47am UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-an-actual-roadmap/1211 "2025-12-05T02:47:14Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Thim](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/t/5f8ce5/32.png) [@Thim](https://forum.revolutionarygamesstudio.com/u/Thim)\
**Post date:** [December 5, 2025, 2:53am UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-an-actual-roadmap/1211/2 "2025-12-05T02:53:39Z")

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I’ll start, based on making an AI summarize [this thread](https://forum.revolutionarygamesstudio.com/t/beginning-concepts-on-the-multicellular-stage/1171) for me and some common sense things:

**TO IMPLEMENT:**

- AI for multicellular
- Autoevo for multicellular
  - making autoevo not skip multicellular species
  - mutation strategies for autoevo (I have some solid ideas for this to start with so I don’t consider this a “to decide”, but feel free to disagree with me)
  - making existing selection pressures work for multicellular organisms

**TO DECIDE**

- Size-based penalties
- What are the other reproduction types, and how do they work?
- editor costs and mechanics of placing vs changing cells
- life cycles

**TO DRAW**

- intra-cellular matrix (right? We’re still doing that?)
- Shells? Other external parts that microbes won’t have?

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_[View the full topic](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-an-actual-roadmap/1211)._
