# Multicellular Stage "non-cellular" parts

**URL:** <https://forum.revolutionarygamesstudio.com/t/multicellular-stage-non-cellular-parts/1248>\
**Category:** Gameplay\
**Created:** [March 29, 2026, 1:55pm UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-non-cellular-parts/1248 "2026-03-29T13:55:11Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Shinhosz](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/s/ba9def/32.png) [@Shinhosz](https://forum.revolutionarygamesstudio.com/u/Shinhosz)\
**Post date:** [November 13, 2026, 4:10am UTC](https://forum.revolutionarygamesstudio.com/t/multicellular-stage-non-cellular-parts/1248/14 "2026-11-13T04:10:49Z")

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I stumbled upon this paper sometime ago and I think it could be really useful in implementing (mollusk-like) shell design in the game:

David M. Raup. (1966). _Geometric Analysis of Shell Coiling: General Problems. Journal of Paleontology, 40(5), 1178–1190._ doi:10.2307/1301992

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