# New Bug Tracker

**URL:** https://forum.revolutionarygamesstudio.com/t/new-bug-tracker/180
**Category:** Introductions
**Created:** [March 16, 2016, 5:52pm UTC](https://forum.revolutionarygamesstudio.com/t/new-bug-tracker/180 "2016-03-16T17:52:35Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Oliveriver](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/oliveriver/32/1962_2.png) [@Oliveriver](https://forum.revolutionarygamesstudio.com/u/Oliveriver)
#### Post date: [March 16, 2016, 6:06pm UTC](https://forum.revolutionarygamesstudio.com/t/new-bug-tracker/180/2 "2016-03-16T18:06:29Z")

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Welcome! 😃

It’s good to know we’ll have two programmers directly helping each other - it might help you both stick around longer than most. @SpasticMelon’s already part of the Slack group, which we use for discussion that doesn’t need to be posted publicly (such as helping programmers set up the dev environment). If you haven’t already, you should get an invite for it pretty soon. The Slack group’s probably the best place to report bugs as the programmers will respond quickest there.

As for what to read:

> [@IMPORTANT: Read Before Posting](http://forum.revolutionarygamesstudio.com/t/important-read-before-posting/50):
>
> Welcome new user to the Thrive Project! If you are interested in contributing to this daunting project, make sure to introduce yourself and your talents in the following category so we get to know you: [http://forum.revolutionarygamesstudio.com/c/introductions](http://forum.revolutionarygamesstudio.com/c/introductions) The following thread should introduce you to the teams we have in place, so keep these in mind when making an application and posting an introduction: [http://forum.revolutionarygamesstudio.com/t/get-involved](http://forum.revolutionarygamesstudio.com/t/get-involved) When suggesting new ideas, m…

> [@Advice for a new team member](http://forum.revolutionarygamesstudio.com/t/advice-for-a-new-team-member/156):
>
> So you’ve joined the team, welcome to the project. Here’s some advice on how to get started. DON’T try to read the whole forum and DON’T try to read and understand the whole codebase. This is the biggest trap we see people falling into early on when trying to get started. We want you to find a place for yourself in the project that works for you and that will probably take some time. If you’re finding it overwhelming that’s ok. Just ask for some help. We want to help you settle in. DO down…

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_[View the full topic](https://forum.revolutionarygamesstudio.com/t/new-bug-tracker/180)._
