# New Composer

**URL:** <https://forum.revolutionarygamesstudio.com/t/new-composer/155>\
**Category:** Introductions\
**Created:** [January 19, 2016, 9:15pm UTC](https://forum.revolutionarygamesstudio.com/t/new-composer/155 "2016-01-19T21:15:57Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Oliveriver](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/oliveriver/32/1962_2.png) [@Oliveriver](https://forum.revolutionarygamesstudio.com/u/Oliveriver)\
**Post date:** [January 21, 2016, 7:13pm UTC](https://forum.revolutionarygamesstudio.com/t/new-composer/155/5 "2016-01-21T19:13:58Z")

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I’ll just give you the same as I have for other new composers recently:

> [@New Composer/Orchestrator](https://forum.revolutionarygamesstudio.com/t/new-composer-orchestrator/136/6):
>
> Whatever you want, although if you want specific suggestions, I have a few. Right now we’re lacking some early society stage themes - tribal, antiquity, medieval, etc. These could be right down your street. My personal idea is that music going through stages should start with atmospheric synthesizers and slowly morph into orchestral, with rhythmic and percussive elements added as an organism begins to civilise, then return to synthesizers post-Industrial but with greater emphasis on rhythmic pulse. Of course, this is just a vague idea, and there are lots of variations on these depending on the player’s situation.

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