# New organelle for storing ATP as glucose

**URL:** https://forum.revolutionarygamesstudio.com/t/new-organelle-for-storing-atp-as-glucose/1001
**Category:** Gameplay
**Created:** [February 27, 2023, 2:18pm UTC](https://forum.revolutionarygamesstudio.com/t/new-organelle-for-storing-atp-as-glucose/1001 "2023-02-27T14:18:40Z")
**Posts on this page:** 1
**Showing post:** 24

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [May 2, 2023, 8:42pm UTC](https://forum.revolutionarygamesstudio.com/t/new-organelle-for-storing-atp-as-glucose/1001/24 "2023-05-02T20:42:32Z")

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> [@Leinourdian](#):
>
> From my understanding, the point of the new organelle is to only turn non-glucose energy sources into glucose. So how about we make Glucose Phosphatase care about how much ATP you can actually currently generate from non-glucose sources? Maybe you can calculate that ability somewhere and then scale the gluconeogenesis process based on that.
> 
> The details can probably be figured out while actually implementing the organelle, but I think taking the source of the ATP into account would help avoid wasting energy turning glucose into glucose, which could make the organelle more useful and intuitive.

I was hoping that we could avoid such a specific check there. As that kind of code would be really tied into the exact process. With my idea about just using being full on ATP to control the process, it should have been possible to make things a bit more general. I guess we’ll just have to see when concrete implementation for this is started to what the end result is and whether this more advanced way to control the gluconeogenesis process is needed.

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