# New programmer

**URL:** https://forum.revolutionarygamesstudio.com/t/new-programmer/166
**Category:** Introductions
**Created:** [February 24, 2016, 5:33pm UTC](https://forum.revolutionarygamesstudio.com/t/new-programmer/166 "2016-02-24T17:33:18Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![hessnake](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/h/e95f7d/32.png) [@hessnake](https://forum.revolutionarygamesstudio.com/u/hessnake)
#### Post date: [February 24, 2016, 5:33pm UTC](https://forum.revolutionarygamesstudio.com/t/new-programmer/166/1 "2016-02-24T17:33:18Z")

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Hello! I’m hessnake. I’m in my third year of a Computer Science BS. I’m currently on a co-op working as a software engineer in the precision navigation and timing field. I have the most experience in C, followed by Java, Python, and C#. Most of my C experience is on Linux, with the rest being on an embedded RTOS. Since your engine is in C++ I feel like that’s where I would be most useful.

I have very limited experience with C++. I’m hoping to use this project as an opportunity to learn C++ and contribute to an awesome project! Any tips on where to start in the C++ code would be appreciated.

All of my work in C# was network related. I would say I’m pretty proficient in working with network related stuff in general, so if that is ever needed I could be useful.

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### Author: ![tjwhale](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/tjwhale/32/24_2.png) [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [February 24, 2016, 5:52pm UTC](https://forum.revolutionarygamesstudio.com/t/new-programmer/166/2 "2016-02-24T17:52:42Z")

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Hi Hessnake. Welcome to the project. I hope you like working with us! If you have any questions feel free to ask any time here or on slack.

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### Author: ![NickTheNick](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/nickthenick/32/17_2.png) [@NickTheNick](https://forum.revolutionarygamesstudio.com/u/NickTheNick)
#### Post date: [February 24, 2016, 8:06pm UTC](https://forum.revolutionarygamesstudio.com/t/new-programmer/166/3 "2016-02-24T20:06:57Z")

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Welcome Hessnake!

A good starting point (if you haven’t read it yet) is this thread to help you ease into things.

> [@Advice for a new team member](http://forum.revolutionarygamesstudio.com/t/advice-for-a-new-team-member/156):
>
> So you’ve joined the team, welcome to the project. Here’s some advice on how to get started. DON’T try to read the whole forum and DON’T try to read and understand the whole codebase. This is the biggest trap we see people falling into early on when trying to get started. We want you to find a place for yourself in the project that works for you and that will probably take some time. If you’re finding it overwhelming that’s ok. Just ask for some help. We want to help you settle in. DO down…
